mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 14:11:15 +00:00
Add ability to use custom script templates.
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
This commit is contained in:
parent
a8a1f2e2a8
commit
8361b1ce07
10 changed files with 111 additions and 4 deletions
|
|
@ -2369,6 +2369,17 @@ Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const
|
|||
script->set_instance_base_type(p_base_class_name);
|
||||
return script;
|
||||
}
|
||||
|
||||
bool VisualScriptLanguage::is_using_templates() {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
|
||||
Ref<VisualScript> script = p_script;
|
||||
script->set_instance_base_type(p_base_class_name);
|
||||
}
|
||||
|
||||
bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
|
||||
|
||||
return false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue