Prevent crashing on startup if project has scripted theme types

Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
This commit is contained in:
Yuri Sizov 2023-03-07 19:10:54 +01:00
parent 8b1568af70
commit 8402927d3f
2 changed files with 16 additions and 9 deletions

View file

@ -42,7 +42,6 @@
#ifdef TOOLS_ENABLED
#include "core/os/keyboard.h"
#include "editor/bindings_generator.h"
#include "editor/editor_internal_calls.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
@ -103,13 +102,6 @@ void CSharpLanguage::init() {
}
#endif
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
// Generate the bindings here, before loading assemblies. The Godot assemblies
// may be missing if the glue wasn't generated yet in order to build them.
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
BindingsGenerator::handle_cmdline_args(cmdline_args);
#endif
GLOBAL_DEF("dotnet/project/assembly_name", "");
#ifdef TOOLS_ENABLED
GLOBAL_DEF("dotnet/project/solution_directory", "");