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	GDScript: Avoid using get_global_class_native_base
				
					
				
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					 5 changed files with 24 additions and 23 deletions
				
			
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			@ -3802,16 +3802,19 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
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				break;
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			case GDScriptParser::DataType::SCRIPT: {
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				StringName class_name;
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				if (export_type.script_type != nullptr && export_type.script_type.is_valid()) {
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				StringName native_base;
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				if (export_type.script_type.is_valid()) {
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					class_name = export_type.script_type->get_language()->get_global_class_name(export_type.script_type->get_path());
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					native_base = export_type.script_type->get_instance_base_type();
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				}
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				if (class_name == StringName()) {
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					Ref<Script> script = ResourceLoader::load(export_type.script_path, SNAME("Script"));
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					if (script.is_valid()) {
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						class_name = script->get_language()->get_global_class_name(export_type.script_path);
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						native_base = script->get_instance_base_type();
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					}
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				}
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				if (class_name != StringName() && ClassDB::is_parent_class(ScriptServer::get_global_class_native_base(class_name), SNAME("Resource"))) {
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				if (class_name != StringName() && native_base != StringName() && ClassDB::is_parent_class(native_base, SNAME("Resource"))) {
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					variable->export_info.type = Variant::OBJECT;
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					variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
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					variable->export_info.hint_string = class_name;
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