Sort custom vshader nodes+prevents them from divide to different folders

This commit is contained in:
Yuri Roubinsky 2019-11-02 11:53:22 +03:00
parent 36a785513f
commit 84a0ad36b6
2 changed files with 54 additions and 6 deletions

View file

@ -264,7 +264,7 @@ public:
static VisualShaderEditor *get_singleton() { return singleton; }
void clear_custom_types();
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_sub_category);
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory);
virtual Size2 get_minimum_size() const;
void edit(VisualShader *p_visual_shader);