Prevent crash when clicking Mesh in MeshInstance when is scene root

This commit is contained in:
hilfazer 2021-02-26 18:58:05 +01:00
parent 28e36dc7b9
commit 84a9efcebc
2 changed files with 9 additions and 3 deletions

View file

@ -532,7 +532,10 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
continue;
if (dist < closest_dist) {
item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(spat));
item = Object::cast_to<Node>(spat);
if (item != edited_scene) {
item = edited_scene->get_deepest_editable_node(item);
}
closest = item->get_instance_id();
closest_dist = dist;
@ -687,7 +690,10 @@ void SpatialEditorViewport::_select_region() {
if (!sp || _is_node_locked(sp))
continue;
Node *item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(sp));
Node *item = Object::cast_to<Node>(sp);
if (item != edited_scene) {
item = edited_scene->get_deepest_editable_node(item);
}
// Replace the node by the group if grouped
if (item->is_class("Spatial")) {