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Use doubles for time in many other places
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47 changed files with 291 additions and 288 deletions
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@ -282,9 +282,9 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
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}
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void GPUParticles3DEditor::_generate_aabb() {
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float time = generate_seconds->get_value();
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double time = generate_seconds->get_value();
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float running = 0.0;
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double running = 0.0;
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EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
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