Use doubles for time in many other places

This commit is contained in:
Aaron Franke 2021-02-01 21:16:37 -05:00
parent 78d33a6e24
commit 84f720966c
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GPG key ID: 40A1750B977E56BF
47 changed files with 291 additions and 288 deletions

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@ -134,8 +134,8 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
}
if (RSG::storage->capturing_timestamps) {
new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0;
new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0;
new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
}
}
@ -149,7 +149,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
if (print_frame_profile_ticks_from == 0) {
print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
}
float total_time = 0.0;
double total_time = 0.0;
for (int i = 0; i < frame_profile.size() - 1; i++) {
String name = frame_profile[i].name;
@ -157,7 +157,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
continue;
}
float time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
if (name[0] != '<' && name[0] != '>') {
if (print_gpu_profile_task_time.has(name)) {
@ -179,7 +179,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
float print_threshold = 0.01;
for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) {
float time = E.value() / float(print_frame_profile_frame_count);
double time = E.value() / double(print_frame_profile_frame_count);
if (time > print_threshold) {
print_line("\t-" + E.key() + ": " + rtos(time) + "ms");
}
@ -193,7 +193,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::storage->update_memory_info();
}
float RenderingServerDefault::get_frame_setup_time_cpu() const {
double RenderingServerDefault::get_frame_setup_time_cpu() const {
return frame_setup_time;
}