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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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45 changed files with 498 additions and 527 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VehicleBody3D" inherits="RigidBody3D" version="4.0">
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<class name="VehicleBody3D" inherits="RigidDynamicBody3D" version="4.0">
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<brief_description>
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Physics body that simulates the behavior of a car.
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</brief_description>
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</methods>
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<members>
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<member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0">
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Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
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Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidDynamicBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
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</member>
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<member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0">
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Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
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Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
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[b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
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A negative value will result in the vehicle reversing.
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</member>
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