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Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
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10 changed files with 14 additions and 42 deletions
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@ -49,7 +49,6 @@ class GodotArea2D : public GodotCollisionObject2D {
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Vector2 gravity_vector = Vector2(0, -1);
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bool gravity_is_point = false;
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real_t gravity_distance_scale = 0.0;
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real_t point_attenuation = 1.0;
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real_t linear_damp = 0.1;
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real_t angular_damp = 1.0;
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int priority = 0;
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@ -128,9 +127,6 @@ public:
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_FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
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_FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
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_FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
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_FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
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_FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
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_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
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