Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION

This commit is contained in:
Aaron Franke 2023-01-29 18:30:40 -06:00
parent d01ac9c736
commit 866e2b95dc
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GPG key ID: 40A1750B977E56BF
10 changed files with 14 additions and 42 deletions

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@ -49,7 +49,6 @@ class GodotArea2D : public GodotCollisionObject2D {
Vector2 gravity_vector = Vector2(0, -1);
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
real_t point_attenuation = 1.0;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
int priority = 0;
@ -128,9 +127,6 @@ public:
_FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
_FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
_FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
_FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
_FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }