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[HTML5] Add support for physical_keycode
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This uses the `event.code` value to retrieve the physical code, while still using the extra logic to map the unicode value to our keylist, when computing the `scancode` (supporting ASCII and Latin-1).
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2 changed files with 23 additions and 21 deletions
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@ -240,8 +240,8 @@ static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscrip
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ev.instance();
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ev->set_echo(emscripten_event->repeat);
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dom2godot_mod(emscripten_event, ev);
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ev->set_scancode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key));
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ev->set_physical_scancode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key));
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ev->set_scancode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
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ev->set_physical_scancode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true));
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String unicode = String::utf8(emscripten_event->key);
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// Check if empty or multi-character (e.g. `CapsLock`).
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