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GDScript: Call setter on simple setter chain without getter
Fixes a bug where a member variable was being set directly before calling the setter.
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3 changed files with 30 additions and 0 deletions
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@ -1064,12 +1064,22 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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// Get at (potential) root stack pos, so it can be returned.
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GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, chain.back()->get()->base);
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if (r_error) {
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return GDScriptCodeGenerator::Address();
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}
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GDScriptCodeGenerator::Address prev_base = base;
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// In case the base has a setter, don't use the address directly, as we want to call that setter.
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// So use a temp value instead and call the setter at the end.
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GDScriptCodeGenerator::Address base_temp;
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if (base.mode == GDScriptCodeGenerator::Address::MEMBER && member_property_has_setter && !member_property_is_in_setter) {
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base_temp = codegen.add_temporary(base.type);
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gen->write_assign(base_temp, base);
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prev_base = base_temp;
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}
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struct ChainInfo {
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bool is_named = false;
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GDScriptCodeGenerator::Address base;
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@ -1218,6 +1228,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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gen->write_end_jump_if_shared();
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}
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}
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} else if (base_temp.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
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// Save the temp value back to the base by calling its setter.
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gen->write_call(GDScriptCodeGenerator::Address(), base, member_property_setter_function, { assigned });
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}
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if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
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