-Added OpenSSL and HTTPS support

-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
This commit is contained in:
Juan Linietsky 2014-04-28 21:56:43 -03:00
parent 7fadc2f93a
commit 87f37bc5a3
1382 changed files with 489992 additions and 2790 deletions

View file

@ -660,7 +660,7 @@ static void _stop_video() {
env->CallVoidMethod(godot_io, _stopVideo);
}
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_initialize(JNIEnv * env, jobject obj, jobject activity,jboolean p_need_reload_hook) {
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_initialize(JNIEnv * env, jobject obj, jobject activity,jboolean p_need_reload_hook, jobjectArray p_cmdline) {
__android_log_print(ANDROID_LOG_INFO,"godot","**INIT EVENT! - %p\n",env);
@ -723,8 +723,8 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_initialize(JNIEnv * env,
os_android = new OS_Android(_gfx_init_func,env,_open_uri,_get_data_dir,_get_locale, _get_model,_show_vk, _hide_vk,_set_screen_orient,_get_unique_id, _play_video, _is_video_playing, _pause_video, _stop_video);
os_android->set_need_reload_hooks(p_need_reload_hook);
os_android = new OS_Android(_gfx_init_func,env,_open_uri,_get_data_dir,_get_locale, _get_model,_show_vk, _hide_vk,_set_screen_orient,_get_unique_id, _play_video, _is_video_playing, _pause_video, _stop_video);
os_android->set_need_reload_hooks(p_need_reload_hook);
char wd[500];
getcwd(wd,500);
@ -734,13 +734,23 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_initialize(JNIEnv * env,
__android_log_print(ANDROID_LOG_INFO,"godot","**SETUP");
const char ** cmdline=NULL;
int cmdlen = env->GetArrayLength(p_cmdline);
cmdline = (const char**)malloc((env->GetArrayLength(p_cmdline)+1)*sizeof(const char*));
cmdline[cmdlen]=NULL;
for (int i=0; i<cmdlen; i++) {
jstring string = (jstring) env->GetObjectArrayElement(p_cmdline, i);
const char *rawString = env->GetStringUTFChars(string, 0);
cmdline[i]=rawString;
}
#if 0
char *args[]={"-test","render",NULL};
__android_log_print(ANDROID_LOG_INFO,"godot","pre asdasd setup...");
Error err = Main::setup("apk",2,args,false);
#else
Error err = Main::setup("apk",0,NULL,false);
Error err = Main::setup("apk",cmdlen,(char**)cmdline,false);
#endif
if (err!=OK) {