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Fix extraction of C# default property values when negative
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parent
215acd52e8
commit
88191b0b15
5 changed files with 11 additions and 4 deletions
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@ -22,7 +22,7 @@ partial class ExportedFields
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values.Add(PropertyName.@_fieldInt16, global::Godot.Variant.From<short>(___fieldInt16_default_value));
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int ___fieldInt32_default_value = 10;
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values.Add(PropertyName.@_fieldInt32, global::Godot.Variant.From<int>(___fieldInt32_default_value));
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long ___fieldInt64_default_value = 10;
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long ___fieldInt64_default_value = -10_000;
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values.Add(PropertyName.@_fieldInt64, global::Godot.Variant.From<long>(___fieldInt64_default_value));
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byte ___fieldByte_default_value = 10;
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values.Add(PropertyName.@_fieldByte, global::Godot.Variant.From<byte>(___fieldByte_default_value));
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@ -36,7 +36,7 @@ partial class ExportedProperties
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values.Add(PropertyName.@PropertyInt16, global::Godot.Variant.From<short>(__PropertyInt16_default_value));
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int __PropertyInt32_default_value = 10;
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values.Add(PropertyName.@PropertyInt32, global::Godot.Variant.From<int>(__PropertyInt32_default_value));
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long __PropertyInt64_default_value = 10;
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long __PropertyInt64_default_value = -10_000;
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values.Add(PropertyName.@PropertyInt64, global::Godot.Variant.From<long>(__PropertyInt64_default_value));
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byte __PropertyByte_default_value = 10;
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values.Add(PropertyName.@PropertyByte, global::Godot.Variant.From<byte>(__PropertyByte_default_value));
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@ -9,7 +9,7 @@ public partial class ExportedFields : GodotObject
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[Export] private SByte _fieldSByte = 10;
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[Export] private Int16 _fieldInt16 = 10;
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[Export] private Int32 _fieldInt32 = 10;
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[Export] private Int64 _fieldInt64 = 10;
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[Export] private Int64 _fieldInt64 = -10_000;
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[Export] private Byte _fieldByte = 10;
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[Export] private UInt16 _fieldUInt16 = 10;
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[Export] private UInt32 _fieldUInt32 = 10;
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@ -97,7 +97,7 @@ public partial class ExportedProperties : GodotObject
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[Export] private SByte PropertySByte { get; set; } = 10;
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[Export] private Int16 PropertyInt16 { get; set; } = 10;
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[Export] private Int32 PropertyInt32 { get; set; } = 10;
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[Export] private Int64 PropertyInt64 { get; set; } = 10;
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[Export] private Int64 PropertyInt64 { get; set; } = -10_000;
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[Export] private Byte PropertyByte { get; set; } = 10;
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[Export] private UInt16 PropertyUInt16 { get; set; } = 10;
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[Export] private UInt32 PropertyUInt32 { get; set; } = 10;
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@ -430,6 +430,13 @@ namespace Godot.SourceGenerators
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return true;
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}
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// Handle negative literals (e.g., `-10`)
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if (expression is PrefixUnaryExpressionSyntax { Operand: LiteralExpressionSyntax } &&
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expression.Kind() == SyntaxKind.UnaryMinusExpression)
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{
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return true;
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}
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// Handle identifiers (e.g., variable names)
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if (expression is IdentifierNameSyntax identifier)
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{
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