mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Fix extraction of C# default property values when negative
This commit is contained in:
parent
215acd52e8
commit
88191b0b15
5 changed files with 11 additions and 4 deletions
|
|
@ -22,7 +22,7 @@ partial class ExportedFields
|
||||||
values.Add(PropertyName.@_fieldInt16, global::Godot.Variant.From<short>(___fieldInt16_default_value));
|
values.Add(PropertyName.@_fieldInt16, global::Godot.Variant.From<short>(___fieldInt16_default_value));
|
||||||
int ___fieldInt32_default_value = 10;
|
int ___fieldInt32_default_value = 10;
|
||||||
values.Add(PropertyName.@_fieldInt32, global::Godot.Variant.From<int>(___fieldInt32_default_value));
|
values.Add(PropertyName.@_fieldInt32, global::Godot.Variant.From<int>(___fieldInt32_default_value));
|
||||||
long ___fieldInt64_default_value = 10;
|
long ___fieldInt64_default_value = -10_000;
|
||||||
values.Add(PropertyName.@_fieldInt64, global::Godot.Variant.From<long>(___fieldInt64_default_value));
|
values.Add(PropertyName.@_fieldInt64, global::Godot.Variant.From<long>(___fieldInt64_default_value));
|
||||||
byte ___fieldByte_default_value = 10;
|
byte ___fieldByte_default_value = 10;
|
||||||
values.Add(PropertyName.@_fieldByte, global::Godot.Variant.From<byte>(___fieldByte_default_value));
|
values.Add(PropertyName.@_fieldByte, global::Godot.Variant.From<byte>(___fieldByte_default_value));
|
||||||
|
|
|
||||||
|
|
@ -36,7 +36,7 @@ partial class ExportedProperties
|
||||||
values.Add(PropertyName.@PropertyInt16, global::Godot.Variant.From<short>(__PropertyInt16_default_value));
|
values.Add(PropertyName.@PropertyInt16, global::Godot.Variant.From<short>(__PropertyInt16_default_value));
|
||||||
int __PropertyInt32_default_value = 10;
|
int __PropertyInt32_default_value = 10;
|
||||||
values.Add(PropertyName.@PropertyInt32, global::Godot.Variant.From<int>(__PropertyInt32_default_value));
|
values.Add(PropertyName.@PropertyInt32, global::Godot.Variant.From<int>(__PropertyInt32_default_value));
|
||||||
long __PropertyInt64_default_value = 10;
|
long __PropertyInt64_default_value = -10_000;
|
||||||
values.Add(PropertyName.@PropertyInt64, global::Godot.Variant.From<long>(__PropertyInt64_default_value));
|
values.Add(PropertyName.@PropertyInt64, global::Godot.Variant.From<long>(__PropertyInt64_default_value));
|
||||||
byte __PropertyByte_default_value = 10;
|
byte __PropertyByte_default_value = 10;
|
||||||
values.Add(PropertyName.@PropertyByte, global::Godot.Variant.From<byte>(__PropertyByte_default_value));
|
values.Add(PropertyName.@PropertyByte, global::Godot.Variant.From<byte>(__PropertyByte_default_value));
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@ public partial class ExportedFields : GodotObject
|
||||||
[Export] private SByte _fieldSByte = 10;
|
[Export] private SByte _fieldSByte = 10;
|
||||||
[Export] private Int16 _fieldInt16 = 10;
|
[Export] private Int16 _fieldInt16 = 10;
|
||||||
[Export] private Int32 _fieldInt32 = 10;
|
[Export] private Int32 _fieldInt32 = 10;
|
||||||
[Export] private Int64 _fieldInt64 = 10;
|
[Export] private Int64 _fieldInt64 = -10_000;
|
||||||
[Export] private Byte _fieldByte = 10;
|
[Export] private Byte _fieldByte = 10;
|
||||||
[Export] private UInt16 _fieldUInt16 = 10;
|
[Export] private UInt16 _fieldUInt16 = 10;
|
||||||
[Export] private UInt32 _fieldUInt32 = 10;
|
[Export] private UInt32 _fieldUInt32 = 10;
|
||||||
|
|
|
||||||
|
|
@ -97,7 +97,7 @@ public partial class ExportedProperties : GodotObject
|
||||||
[Export] private SByte PropertySByte { get; set; } = 10;
|
[Export] private SByte PropertySByte { get; set; } = 10;
|
||||||
[Export] private Int16 PropertyInt16 { get; set; } = 10;
|
[Export] private Int16 PropertyInt16 { get; set; } = 10;
|
||||||
[Export] private Int32 PropertyInt32 { get; set; } = 10;
|
[Export] private Int32 PropertyInt32 { get; set; } = 10;
|
||||||
[Export] private Int64 PropertyInt64 { get; set; } = 10;
|
[Export] private Int64 PropertyInt64 { get; set; } = -10_000;
|
||||||
[Export] private Byte PropertyByte { get; set; } = 10;
|
[Export] private Byte PropertyByte { get; set; } = 10;
|
||||||
[Export] private UInt16 PropertyUInt16 { get; set; } = 10;
|
[Export] private UInt16 PropertyUInt16 { get; set; } = 10;
|
||||||
[Export] private UInt32 PropertyUInt32 { get; set; } = 10;
|
[Export] private UInt32 PropertyUInt32 { get; set; } = 10;
|
||||||
|
|
|
||||||
|
|
@ -430,6 +430,13 @@ namespace Godot.SourceGenerators
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Handle negative literals (e.g., `-10`)
|
||||||
|
if (expression is PrefixUnaryExpressionSyntax { Operand: LiteralExpressionSyntax } &&
|
||||||
|
expression.Kind() == SyntaxKind.UnaryMinusExpression)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// Handle identifiers (e.g., variable names)
|
// Handle identifiers (e.g., variable names)
|
||||||
if (expression is IdentifierNameSyntax identifier)
|
if (expression is IdentifierNameSyntax identifier)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue