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Rename OSX to macOS and iPhoneOS to iOS.
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parent
292c952e3b
commit
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245 changed files with 1151 additions and 1149 deletions
18
SConstruct
18
SConstruct
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@ -260,7 +260,7 @@ else:
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):
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selected_platform = "linuxbsd"
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elif sys.platform == "darwin":
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selected_platform = "osx"
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selected_platform = "macos"
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elif sys.platform == "win32":
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selected_platform = "windows"
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else:
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@ -272,6 +272,20 @@ else:
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if selected_platform != "":
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print("Automatically detected platform: " + selected_platform)
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if selected_platform in ["macos", "osx"]:
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if selected_platform == "osx":
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# Deprecated alias kept for compatibility.
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print('Platform "osx" has been renamed to "macos" in Godot 4.0. Building for platform "macos".')
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# Alias for convenience.
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selected_platform = "macos"
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if selected_platform in ["ios", "iphone"]:
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if selected_platform == "iphone":
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# Deprecated alias kept for compatibility.
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print('Platform "iphone" has been renamed to "ios" in Godot 4.0. Building for platform "ios".')
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# Alias for convenience.
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selected_platform = "ios"
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if selected_platform in ["linux", "bsd", "x11"]:
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if selected_platform == "x11":
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# Deprecated alias kept for compatibility.
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@ -554,7 +568,7 @@ if selected_platform in platform_list:
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)
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# Apple LLVM versions differ from upstream LLVM version \o/, compare
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# in https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
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elif env["platform"] == "osx" or env["platform"] == "iphone":
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elif env["platform"] == "macos" or env["platform"] == "ios":
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vanilla = methods.is_vanilla_clang(env)
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if vanilla and cc_version_major < 6:
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print(
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