Use defined key mapping for closing popups and dialogs

As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.

(cherry picked from commit 8ab2cf3d2d)
This commit is contained in:
Arman Elgudzhyan 2023-06-29 16:03:22 +02:00 committed by Yuri Sizov
parent fcafb674af
commit 88475cfba9
7 changed files with 26 additions and 66 deletions

View file

@ -122,24 +122,12 @@ void FindReplaceBar::unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
if (!k.is_valid() || !k->is_pressed()) {
return;
}
Control *focus_owner = get_viewport()->gui_get_focus_owner();
if (text_editor->has_focus() || (focus_owner && vbc_lineedit->is_ancestor_of(focus_owner))) {
bool accepted = true;
if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
Control *focus_owner = get_viewport()->gui_get_focus_owner();
switch (k->get_keycode()) {
case Key::ESCAPE: {
_hide_bar();
} break;
default: {
accepted = false;
} break;
}
if (accepted) {
if (text_editor->has_focus() || (focus_owner && vbc_lineedit->is_ancestor_of(focus_owner))) {
_hide_bar();
accept_event();
}
}