Make LSP send applyEdit to connect editor signals

This commit is contained in:
Francois Belair 2021-07-08 15:21:14 -04:00
parent f8b8ef656c
commit 885d905b0d
5 changed files with 95 additions and 0 deletions

View file

@ -284,6 +284,23 @@ void GDScriptLanguageProtocol::notify_client(const String &p_method, const Varia
peer->res_queue.push_back(msg.utf8());
}
void GDScriptLanguageProtocol::request_client(const String &p_method, const Variant &p_params, int p_client_id) {
if (p_client_id == -1) {
ERR_FAIL_COND_MSG(latest_client_id == -1,
"GDScript LSP: Can't notify client as none was connected.");
p_client_id = latest_client_id;
}
ERR_FAIL_COND(!clients.has(p_client_id));
Ref<LSPeer> peer = clients.get(p_client_id);
ERR_FAIL_COND(peer == nullptr);
Dictionary message = make_request(p_method, p_params, next_server_id);
next_server_id++;
String msg = JSON::print(message);
msg = format_output(msg);
peer->res_queue.push_back(msg.utf8());
}
bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const {
return bool(_EDITOR_GET("network/language_server/enable_smart_resolve"));
}