adding ipv6

This commit is contained in:
Ariel Manzur 2016-10-18 18:53:18 -03:00
parent 048bffd13a
commit 887a897c02
17 changed files with 445 additions and 127 deletions

View file

@ -77,6 +77,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth){
ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_ip.type != IP_Address::TYPE_IPV4, ERR_INVALID_PARAMETER);
host = enet_host_create (NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
@ -90,7 +91,7 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port
_setup_compressor();
ENetAddress address;
address.host=p_ip.host;
address.host=p_ip.field32[0];
address.port=p_port;
//enet_address_set_host (& address, "localhost");
@ -149,7 +150,8 @@ void NetworkedMultiplayerENet::poll(){
}
IP_Address ip;
ip.host=event.peer -> address.host;
ip.type = IP_Address::TYPE_IPV4;
ip.field32[0]=event.peer -> address.host;
int *new_id = memnew( int );
*new_id = event.data;
@ -683,5 +685,6 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
// sets IP for ENet to bind when using create_server
// if no IP is set, then ENet bind to ENET_HOST_ANY
void NetworkedMultiplayerENet::set_bind_ip(const IP_Address& p_ip){
bind_ip=p_ip.host;
ERR_FAIL_COND(p_ip.type != IP_Address::TYPE_IPV4);
bind_ip=p_ip.field32[0];
}