Fix various typos and code style issues

This commit is contained in:
Rémi Verschelde 2024-11-28 16:56:14 +01:00
parent 0eadbdb5d0
commit 88e81ee730
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GPG key ID: C3336907360768E1
23 changed files with 116 additions and 114 deletions

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@ -3364,169 +3364,169 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
// FLOAT_OP
{
VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(p_node);
VisualShaderNodeFloatOp *float_op = Object::cast_to<VisualShaderNodeFloatOp>(p_node);
if (floatOp) {
if (float_op) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
floatOp->set_operator((VisualShaderNodeFloatOp::Operator)(int)p_ops[0]);
float_op->set_operator((VisualShaderNodeFloatOp::Operator)(int)p_ops[0]);
return;
}
}
// FLOAT_FUNC
{
VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(p_node);
VisualShaderNodeFloatFunc *float_func = Object::cast_to<VisualShaderNodeFloatFunc>(p_node);
if (floatFunc) {
if (float_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
floatFunc->set_function((VisualShaderNodeFloatFunc::Function)(int)p_ops[0]);
float_func->set_function((VisualShaderNodeFloatFunc::Function)(int)p_ops[0]);
return;
}
}
// VECTOR_OP
{
VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(p_node);
VisualShaderNodeVectorOp *vec_op = Object::cast_to<VisualShaderNodeVectorOp>(p_node);
if (vecOp) {
if (vec_op) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
vecOp->set_operator((VisualShaderNodeVectorOp::Operator)(int)p_ops[0]);
vecOp->set_op_type((VisualShaderNodeVectorOp::OpType)(int)p_ops[1]);
vec_op->set_operator((VisualShaderNodeVectorOp::Operator)(int)p_ops[0]);
vec_op->set_op_type((VisualShaderNodeVectorOp::OpType)(int)p_ops[1]);
return;
}
}
// VECTOR_FUNC
{
VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(p_node);
VisualShaderNodeVectorFunc *vec_func = Object::cast_to<VisualShaderNodeVectorFunc>(p_node);
if (vecFunc) {
if (vec_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
vecFunc->set_function((VisualShaderNodeVectorFunc::Function)(int)p_ops[0]);
vecFunc->set_op_type((VisualShaderNodeVectorFunc::OpType)(int)p_ops[1]);
vec_func->set_function((VisualShaderNodeVectorFunc::Function)(int)p_ops[0]);
vec_func->set_op_type((VisualShaderNodeVectorFunc::OpType)(int)p_ops[1]);
return;
}
}
// COLOR_OP
{
VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(p_node);
VisualShaderNodeColorOp *color_op = Object::cast_to<VisualShaderNodeColorOp>(p_node);
if (colorOp) {
if (color_op) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
colorOp->set_operator((VisualShaderNodeColorOp::Operator)(int)p_ops[0]);
color_op->set_operator((VisualShaderNodeColorOp::Operator)(int)p_ops[0]);
return;
}
}
// COLOR_FUNC
{
VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(p_node);
VisualShaderNodeColorFunc *color_func = Object::cast_to<VisualShaderNodeColorFunc>(p_node);
if (colorFunc) {
if (color_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
colorFunc->set_function((VisualShaderNodeColorFunc::Function)(int)p_ops[0]);
color_func->set_function((VisualShaderNodeColorFunc::Function)(int)p_ops[0]);
return;
}
}
// INT_OP
{
VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(p_node);
VisualShaderNodeIntOp *int_op = Object::cast_to<VisualShaderNodeIntOp>(p_node);
if (intOp) {
if (int_op) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
intOp->set_operator((VisualShaderNodeIntOp::Operator)(int)p_ops[0]);
int_op->set_operator((VisualShaderNodeIntOp::Operator)(int)p_ops[0]);
return;
}
}
// INT_FUNC
{
VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(p_node);
VisualShaderNodeIntFunc *int_func = Object::cast_to<VisualShaderNodeIntFunc>(p_node);
if (intFunc) {
if (int_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
intFunc->set_function((VisualShaderNodeIntFunc::Function)(int)p_ops[0]);
int_func->set_function((VisualShaderNodeIntFunc::Function)(int)p_ops[0]);
return;
}
}
// UINT_OP
{
VisualShaderNodeUIntOp *uintOp = Object::cast_to<VisualShaderNodeUIntOp>(p_node);
VisualShaderNodeUIntOp *uint_op = Object::cast_to<VisualShaderNodeUIntOp>(p_node);
if (uintOp) {
if (uint_op) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
uintOp->set_operator((VisualShaderNodeUIntOp::Operator)(int)p_ops[0]);
uint_op->set_operator((VisualShaderNodeUIntOp::Operator)(int)p_ops[0]);
return;
}
}
// UINT_FUNC
{
VisualShaderNodeUIntFunc *uintFunc = Object::cast_to<VisualShaderNodeUIntFunc>(p_node);
VisualShaderNodeUIntFunc *uint_func = Object::cast_to<VisualShaderNodeUIntFunc>(p_node);
if (uintFunc) {
if (uint_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
uintFunc->set_function((VisualShaderNodeUIntFunc::Function)(int)p_ops[0]);
uint_func->set_function((VisualShaderNodeUIntFunc::Function)(int)p_ops[0]);
return;
}
}
// TRANSFORM_OP
{
VisualShaderNodeTransformOp *matOp = Object::cast_to<VisualShaderNodeTransformOp>(p_node);
VisualShaderNodeTransformOp *mat_op = Object::cast_to<VisualShaderNodeTransformOp>(p_node);
if (matOp) {
if (mat_op) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
matOp->set_operator((VisualShaderNodeTransformOp::Operator)(int)p_ops[0]);
mat_op->set_operator((VisualShaderNodeTransformOp::Operator)(int)p_ops[0]);
return;
}
}
// TRANSFORM_FUNC
{
VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(p_node);
VisualShaderNodeTransformFunc *mat_func = Object::cast_to<VisualShaderNodeTransformFunc>(p_node);
if (matFunc) {
if (mat_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
matFunc->set_function((VisualShaderNodeTransformFunc::Function)(int)p_ops[0]);
mat_func->set_function((VisualShaderNodeTransformFunc::Function)(int)p_ops[0]);
return;
}
}
// VECTOR_COMPOSE
{
VisualShaderNodeVectorCompose *vecCompose = Object::cast_to<VisualShaderNodeVectorCompose>(p_node);
VisualShaderNodeVectorCompose *vec_compose = Object::cast_to<VisualShaderNodeVectorCompose>(p_node);
if (vecCompose) {
if (vec_compose) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
vecCompose->set_op_type((VisualShaderNodeVectorCompose::OpType)(int)p_ops[0]);
vec_compose->set_op_type((VisualShaderNodeVectorCompose::OpType)(int)p_ops[0]);
return;
}
}
// VECTOR_DECOMPOSE
{
VisualShaderNodeVectorDecompose *vecDecompose = Object::cast_to<VisualShaderNodeVectorDecompose>(p_node);
VisualShaderNodeVectorDecompose *vec_decompose = Object::cast_to<VisualShaderNodeVectorDecompose>(p_node);
if (vecDecompose) {
if (vec_decompose) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
vecDecompose->set_op_type((VisualShaderNodeVectorDecompose::OpType)(int)p_ops[0]);
vec_decompose->set_op_type((VisualShaderNodeVectorDecompose::OpType)(int)p_ops[0]);
return;
}
}
// UV_FUNC
{
VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
VisualShaderNodeUVFunc *uv_func = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
if (uvFunc) {
if (uv_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
uvFunc->set_function((VisualShaderNodeUVFunc::Function)(int)p_ops[0]);
uv_func->set_function((VisualShaderNodeUVFunc::Function)(int)p_ops[0]);
return;
}
}
@ -3566,13 +3566,13 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
// DERIVATIVE
{
VisualShaderNodeDerivativeFunc *derFunc = Object::cast_to<VisualShaderNodeDerivativeFunc>(p_node);
VisualShaderNodeDerivativeFunc *der_func = Object::cast_to<VisualShaderNodeDerivativeFunc>(p_node);
if (derFunc) {
if (der_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
derFunc->set_function((VisualShaderNodeDerivativeFunc::Function)(int)p_ops[0]);
derFunc->set_op_type((VisualShaderNodeDerivativeFunc::OpType)(int)p_ops[1]);
der_func->set_function((VisualShaderNodeDerivativeFunc::Function)(int)p_ops[0]);
der_func->set_op_type((VisualShaderNodeDerivativeFunc::OpType)(int)p_ops[1]);
return;
}
}
@ -3590,32 +3590,32 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
// CLAMP
{
VisualShaderNodeClamp *clampFunc = Object::cast_to<VisualShaderNodeClamp>(p_node);
VisualShaderNodeClamp *clamp_func = Object::cast_to<VisualShaderNodeClamp>(p_node);
if (clampFunc) {
if (clamp_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
clampFunc->set_op_type((VisualShaderNodeClamp::OpType)(int)p_ops[0]);
clamp_func->set_op_type((VisualShaderNodeClamp::OpType)(int)p_ops[0]);
return;
}
}
// SWITCH
{
VisualShaderNodeSwitch *switchFunc = Object::cast_to<VisualShaderNodeSwitch>(p_node);
VisualShaderNodeSwitch *switch_func = Object::cast_to<VisualShaderNodeSwitch>(p_node);
if (switchFunc) {
if (switch_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
switchFunc->set_op_type((VisualShaderNodeSwitch::OpType)(int)p_ops[0]);
switch_func->set_op_type((VisualShaderNodeSwitch::OpType)(int)p_ops[0]);
return;
}
}
// FACEFORWARD
{
VisualShaderNodeFaceForward *faceForward = Object::cast_to<VisualShaderNodeFaceForward>(p_node);
if (faceForward) {
VisualShaderNodeFaceForward *face_forward = Object::cast_to<VisualShaderNodeFaceForward>(p_node);
if (face_forward) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
faceForward->set_op_type((VisualShaderNodeFaceForward::OpType)(int)p_ops[0]);
face_forward->set_op_type((VisualShaderNodeFaceForward::OpType)(int)p_ops[0]);
return;
}
}
@ -3632,33 +3632,33 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
// SMOOTHSTEP
{
VisualShaderNodeSmoothStep *smoothStepFunc = Object::cast_to<VisualShaderNodeSmoothStep>(p_node);
VisualShaderNodeSmoothStep *smooth_step_func = Object::cast_to<VisualShaderNodeSmoothStep>(p_node);
if (smoothStepFunc) {
if (smooth_step_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
smoothStepFunc->set_op_type((VisualShaderNodeSmoothStep::OpType)(int)p_ops[0]);
smooth_step_func->set_op_type((VisualShaderNodeSmoothStep::OpType)(int)p_ops[0]);
return;
}
}
// STEP
{
VisualShaderNodeStep *stepFunc = Object::cast_to<VisualShaderNodeStep>(p_node);
VisualShaderNodeStep *step_func = Object::cast_to<VisualShaderNodeStep>(p_node);
if (stepFunc) {
if (step_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
stepFunc->set_op_type((VisualShaderNodeStep::OpType)(int)p_ops[0]);
step_func->set_op_type((VisualShaderNodeStep::OpType)(int)p_ops[0]);
return;
}
}
// MULTIPLY_ADD
{
VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(p_node);
VisualShaderNodeMultiplyAdd *fma_func = Object::cast_to<VisualShaderNodeMultiplyAdd>(p_node);
if (fmaFunc) {
if (fma_func) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)(int)p_ops[0]);
fma_func->set_op_type((VisualShaderNodeMultiplyAdd::OpType)(int)p_ops[0]);
}
}