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Fix various typos and code style issues
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parent
0eadbdb5d0
commit
88e81ee730
23 changed files with 116 additions and 114 deletions
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@ -3364,169 +3364,169 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
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// FLOAT_OP
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{
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VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(p_node);
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VisualShaderNodeFloatOp *float_op = Object::cast_to<VisualShaderNodeFloatOp>(p_node);
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if (floatOp) {
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if (float_op) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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floatOp->set_operator((VisualShaderNodeFloatOp::Operator)(int)p_ops[0]);
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float_op->set_operator((VisualShaderNodeFloatOp::Operator)(int)p_ops[0]);
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return;
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}
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}
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// FLOAT_FUNC
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{
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VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(p_node);
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VisualShaderNodeFloatFunc *float_func = Object::cast_to<VisualShaderNodeFloatFunc>(p_node);
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if (floatFunc) {
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if (float_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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floatFunc->set_function((VisualShaderNodeFloatFunc::Function)(int)p_ops[0]);
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float_func->set_function((VisualShaderNodeFloatFunc::Function)(int)p_ops[0]);
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return;
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}
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}
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// VECTOR_OP
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{
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VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(p_node);
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VisualShaderNodeVectorOp *vec_op = Object::cast_to<VisualShaderNodeVectorOp>(p_node);
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if (vecOp) {
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if (vec_op) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
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vecOp->set_operator((VisualShaderNodeVectorOp::Operator)(int)p_ops[0]);
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vecOp->set_op_type((VisualShaderNodeVectorOp::OpType)(int)p_ops[1]);
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vec_op->set_operator((VisualShaderNodeVectorOp::Operator)(int)p_ops[0]);
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vec_op->set_op_type((VisualShaderNodeVectorOp::OpType)(int)p_ops[1]);
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return;
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}
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}
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// VECTOR_FUNC
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{
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VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(p_node);
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VisualShaderNodeVectorFunc *vec_func = Object::cast_to<VisualShaderNodeVectorFunc>(p_node);
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if (vecFunc) {
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if (vec_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
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vecFunc->set_function((VisualShaderNodeVectorFunc::Function)(int)p_ops[0]);
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vecFunc->set_op_type((VisualShaderNodeVectorFunc::OpType)(int)p_ops[1]);
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vec_func->set_function((VisualShaderNodeVectorFunc::Function)(int)p_ops[0]);
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vec_func->set_op_type((VisualShaderNodeVectorFunc::OpType)(int)p_ops[1]);
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return;
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}
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}
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// COLOR_OP
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{
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VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(p_node);
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VisualShaderNodeColorOp *color_op = Object::cast_to<VisualShaderNodeColorOp>(p_node);
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if (colorOp) {
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if (color_op) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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colorOp->set_operator((VisualShaderNodeColorOp::Operator)(int)p_ops[0]);
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color_op->set_operator((VisualShaderNodeColorOp::Operator)(int)p_ops[0]);
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return;
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}
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}
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// COLOR_FUNC
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{
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VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(p_node);
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VisualShaderNodeColorFunc *color_func = Object::cast_to<VisualShaderNodeColorFunc>(p_node);
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if (colorFunc) {
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if (color_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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colorFunc->set_function((VisualShaderNodeColorFunc::Function)(int)p_ops[0]);
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color_func->set_function((VisualShaderNodeColorFunc::Function)(int)p_ops[0]);
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return;
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}
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}
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// INT_OP
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{
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VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(p_node);
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VisualShaderNodeIntOp *int_op = Object::cast_to<VisualShaderNodeIntOp>(p_node);
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if (intOp) {
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if (int_op) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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intOp->set_operator((VisualShaderNodeIntOp::Operator)(int)p_ops[0]);
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int_op->set_operator((VisualShaderNodeIntOp::Operator)(int)p_ops[0]);
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return;
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}
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}
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// INT_FUNC
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{
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VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(p_node);
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VisualShaderNodeIntFunc *int_func = Object::cast_to<VisualShaderNodeIntFunc>(p_node);
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if (intFunc) {
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if (int_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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intFunc->set_function((VisualShaderNodeIntFunc::Function)(int)p_ops[0]);
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int_func->set_function((VisualShaderNodeIntFunc::Function)(int)p_ops[0]);
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return;
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}
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}
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// UINT_OP
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{
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VisualShaderNodeUIntOp *uintOp = Object::cast_to<VisualShaderNodeUIntOp>(p_node);
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VisualShaderNodeUIntOp *uint_op = Object::cast_to<VisualShaderNodeUIntOp>(p_node);
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if (uintOp) {
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if (uint_op) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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uintOp->set_operator((VisualShaderNodeUIntOp::Operator)(int)p_ops[0]);
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uint_op->set_operator((VisualShaderNodeUIntOp::Operator)(int)p_ops[0]);
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return;
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}
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}
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// UINT_FUNC
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{
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VisualShaderNodeUIntFunc *uintFunc = Object::cast_to<VisualShaderNodeUIntFunc>(p_node);
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VisualShaderNodeUIntFunc *uint_func = Object::cast_to<VisualShaderNodeUIntFunc>(p_node);
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if (uintFunc) {
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if (uint_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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uintFunc->set_function((VisualShaderNodeUIntFunc::Function)(int)p_ops[0]);
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uint_func->set_function((VisualShaderNodeUIntFunc::Function)(int)p_ops[0]);
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return;
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}
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}
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// TRANSFORM_OP
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{
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VisualShaderNodeTransformOp *matOp = Object::cast_to<VisualShaderNodeTransformOp>(p_node);
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VisualShaderNodeTransformOp *mat_op = Object::cast_to<VisualShaderNodeTransformOp>(p_node);
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if (matOp) {
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if (mat_op) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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matOp->set_operator((VisualShaderNodeTransformOp::Operator)(int)p_ops[0]);
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mat_op->set_operator((VisualShaderNodeTransformOp::Operator)(int)p_ops[0]);
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return;
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}
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}
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// TRANSFORM_FUNC
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{
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VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(p_node);
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VisualShaderNodeTransformFunc *mat_func = Object::cast_to<VisualShaderNodeTransformFunc>(p_node);
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if (matFunc) {
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if (mat_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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matFunc->set_function((VisualShaderNodeTransformFunc::Function)(int)p_ops[0]);
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mat_func->set_function((VisualShaderNodeTransformFunc::Function)(int)p_ops[0]);
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return;
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}
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}
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// VECTOR_COMPOSE
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{
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VisualShaderNodeVectorCompose *vecCompose = Object::cast_to<VisualShaderNodeVectorCompose>(p_node);
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VisualShaderNodeVectorCompose *vec_compose = Object::cast_to<VisualShaderNodeVectorCompose>(p_node);
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if (vecCompose) {
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if (vec_compose) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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vecCompose->set_op_type((VisualShaderNodeVectorCompose::OpType)(int)p_ops[0]);
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vec_compose->set_op_type((VisualShaderNodeVectorCompose::OpType)(int)p_ops[0]);
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return;
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}
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}
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// VECTOR_DECOMPOSE
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{
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VisualShaderNodeVectorDecompose *vecDecompose = Object::cast_to<VisualShaderNodeVectorDecompose>(p_node);
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VisualShaderNodeVectorDecompose *vec_decompose = Object::cast_to<VisualShaderNodeVectorDecompose>(p_node);
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if (vecDecompose) {
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if (vec_decompose) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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vecDecompose->set_op_type((VisualShaderNodeVectorDecompose::OpType)(int)p_ops[0]);
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vec_decompose->set_op_type((VisualShaderNodeVectorDecompose::OpType)(int)p_ops[0]);
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return;
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}
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}
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// UV_FUNC
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{
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VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
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VisualShaderNodeUVFunc *uv_func = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
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if (uvFunc) {
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if (uv_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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uvFunc->set_function((VisualShaderNodeUVFunc::Function)(int)p_ops[0]);
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uv_func->set_function((VisualShaderNodeUVFunc::Function)(int)p_ops[0]);
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return;
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}
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}
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@ -3566,13 +3566,13 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
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// DERIVATIVE
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{
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VisualShaderNodeDerivativeFunc *derFunc = Object::cast_to<VisualShaderNodeDerivativeFunc>(p_node);
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VisualShaderNodeDerivativeFunc *der_func = Object::cast_to<VisualShaderNodeDerivativeFunc>(p_node);
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if (derFunc) {
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if (der_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
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derFunc->set_function((VisualShaderNodeDerivativeFunc::Function)(int)p_ops[0]);
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derFunc->set_op_type((VisualShaderNodeDerivativeFunc::OpType)(int)p_ops[1]);
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der_func->set_function((VisualShaderNodeDerivativeFunc::Function)(int)p_ops[0]);
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der_func->set_op_type((VisualShaderNodeDerivativeFunc::OpType)(int)p_ops[1]);
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return;
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}
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}
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@ -3590,32 +3590,32 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
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// CLAMP
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{
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VisualShaderNodeClamp *clampFunc = Object::cast_to<VisualShaderNodeClamp>(p_node);
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VisualShaderNodeClamp *clamp_func = Object::cast_to<VisualShaderNodeClamp>(p_node);
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if (clampFunc) {
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if (clamp_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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clampFunc->set_op_type((VisualShaderNodeClamp::OpType)(int)p_ops[0]);
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clamp_func->set_op_type((VisualShaderNodeClamp::OpType)(int)p_ops[0]);
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return;
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}
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}
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// SWITCH
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{
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VisualShaderNodeSwitch *switchFunc = Object::cast_to<VisualShaderNodeSwitch>(p_node);
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VisualShaderNodeSwitch *switch_func = Object::cast_to<VisualShaderNodeSwitch>(p_node);
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if (switchFunc) {
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if (switch_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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switchFunc->set_op_type((VisualShaderNodeSwitch::OpType)(int)p_ops[0]);
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switch_func->set_op_type((VisualShaderNodeSwitch::OpType)(int)p_ops[0]);
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return;
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}
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}
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// FACEFORWARD
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{
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VisualShaderNodeFaceForward *faceForward = Object::cast_to<VisualShaderNodeFaceForward>(p_node);
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if (faceForward) {
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VisualShaderNodeFaceForward *face_forward = Object::cast_to<VisualShaderNodeFaceForward>(p_node);
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if (face_forward) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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faceForward->set_op_type((VisualShaderNodeFaceForward::OpType)(int)p_ops[0]);
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face_forward->set_op_type((VisualShaderNodeFaceForward::OpType)(int)p_ops[0]);
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return;
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}
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}
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@ -3632,33 +3632,33 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
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// SMOOTHSTEP
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{
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VisualShaderNodeSmoothStep *smoothStepFunc = Object::cast_to<VisualShaderNodeSmoothStep>(p_node);
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VisualShaderNodeSmoothStep *smooth_step_func = Object::cast_to<VisualShaderNodeSmoothStep>(p_node);
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if (smoothStepFunc) {
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if (smooth_step_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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smoothStepFunc->set_op_type((VisualShaderNodeSmoothStep::OpType)(int)p_ops[0]);
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smooth_step_func->set_op_type((VisualShaderNodeSmoothStep::OpType)(int)p_ops[0]);
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return;
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}
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}
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// STEP
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{
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VisualShaderNodeStep *stepFunc = Object::cast_to<VisualShaderNodeStep>(p_node);
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VisualShaderNodeStep *step_func = Object::cast_to<VisualShaderNodeStep>(p_node);
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if (stepFunc) {
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if (step_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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stepFunc->set_op_type((VisualShaderNodeStep::OpType)(int)p_ops[0]);
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step_func->set_op_type((VisualShaderNodeStep::OpType)(int)p_ops[0]);
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return;
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}
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}
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// MULTIPLY_ADD
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{
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VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(p_node);
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VisualShaderNodeMultiplyAdd *fma_func = Object::cast_to<VisualShaderNodeMultiplyAdd>(p_node);
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if (fmaFunc) {
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if (fma_func) {
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ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
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fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)(int)p_ops[0]);
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fma_func->set_op_type((VisualShaderNodeMultiplyAdd::OpType)(int)p_ops[0]);
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}
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}
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