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Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
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165d77a496
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4 changed files with 18 additions and 4 deletions
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@ -538,8 +538,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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// Only flush stdout in debug builds by default, as spamming `print()` will
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// decrease performance if this is enabled.
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GLOBAL_DEF("application/run/flush_stdout_on_print", false);
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GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true);
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GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false);
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GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
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GLOBAL_DEF("debug/settings/crash_handler/message",
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String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
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@ -1174,6 +1174,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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_print_line_enabled = false;
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}
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Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print"));
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OS::get_singleton()->set_cmdline(execpath, main_args);
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GLOBAL_DEF("rendering/driver/driver_name", "Vulkan");
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