Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.

ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
This commit is contained in:
Mateo Kuruk Miccino 2021-02-28 19:26:14 -03:00
parent 165d77a496
commit 89283b7b53
4 changed files with 18 additions and 4 deletions

View file

@ -538,8 +538,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// Only flush stdout in debug builds by default, as spamming `print()` will
// decrease performance if this is enabled.
GLOBAL_DEF("application/run/flush_stdout_on_print", false);
GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true);
GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false);
GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
@ -1174,6 +1174,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
_print_line_enabled = false;
}
Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print"));
OS::get_singleton()->set_cmdline(execpath, main_args);
GLOBAL_DEF("rendering/driver/driver_name", "Vulkan");