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fixed tile map tiles displaying incorrectly based on visibility layer
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parent
99a39ce6ea
commit
89503e387a
2 changed files with 52 additions and 42 deletions
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@ -107,50 +107,57 @@ void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas
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}
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}
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void RendererCanvasCull::_collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
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void RendererCanvasCull::_collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int &r_ysort_children_count, int p_z, uint32_t p_canvas_cull_mask) {
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int child_item_count = p_canvas_item->child_items.size();
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RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
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for (int i = 0; i < child_item_count; i++) {
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if (child_items[i]->visible) {
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// To y-sort according to the item's final position, physics interpolation
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// and transform snapping need to be applied before y-sorting.
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Transform2D child_xform;
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if (!_interpolation_data.interpolation_enabled || !child_items[i]->interpolated) {
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child_xform = child_items[i]->xform_curr;
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if (child_items[i]->visibility_layer & p_canvas_cull_mask) {
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// To y-sort according to the item's final position, physics interpolation
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// and transform snapping need to be applied before y-sorting.
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Transform2D child_xform;
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if (!_interpolation_data.interpolation_enabled || !child_items[i]->interpolated) {
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child_xform = child_items[i]->xform_curr;
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} else {
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real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
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TransformInterpolator::interpolate_transform_2d(child_items[i]->xform_prev, child_items[i]->xform_curr, child_xform, f);
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}
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if (snapping_2d_transforms_to_pixel) {
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child_xform.columns[2] = (child_xform.columns[2] + Point2(0.5, 0.5)).floor();
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}
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r_items[r_index] = child_items[i];
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child_items[i]->ysort_xform = p_canvas_item->ysort_xform * child_xform;
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child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
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child_items[i]->ysort_modulate = p_modulate;
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child_items[i]->ysort_index = r_index;
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child_items[i]->ysort_parent_abs_z_index = p_z;
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if (!child_items[i]->repeat_source) {
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child_items[i]->repeat_size = p_canvas_item->repeat_size;
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child_items[i]->repeat_times = p_canvas_item->repeat_times;
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child_items[i]->repeat_source_item = p_canvas_item->repeat_source_item;
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}
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// Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
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int abs_z = 0;
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if (child_items[i]->z_relative) {
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abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
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} else {
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abs_z = child_items[i]->z_index;
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}
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r_index++;
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if (child_items[i]->sort_y) {
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_collect_ysort_children(child_items[i], child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, r_ysort_children_count, abs_z, p_canvas_cull_mask);
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}
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} else {
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real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
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TransformInterpolator::interpolate_transform_2d(child_items[i]->xform_prev, child_items[i]->xform_curr, child_xform, f);
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}
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if (snapping_2d_transforms_to_pixel) {
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child_xform.columns[2] = (child_xform.columns[2] + Point2(0.5, 0.5)).floor();
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}
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r_items[r_index] = child_items[i];
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child_items[i]->ysort_xform = p_canvas_item->ysort_xform * child_xform;
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child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
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child_items[i]->ysort_modulate = p_modulate;
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child_items[i]->ysort_index = r_index;
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child_items[i]->ysort_parent_abs_z_index = p_z;
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if (!child_items[i]->repeat_source) {
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child_items[i]->repeat_size = p_canvas_item->repeat_size;
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child_items[i]->repeat_times = p_canvas_item->repeat_times;
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child_items[i]->repeat_source_item = p_canvas_item->repeat_source_item;
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}
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// Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
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int abs_z = 0;
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if (child_items[i]->z_relative) {
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abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
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} else {
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abs_z = child_items[i]->z_index;
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}
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r_index++;
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if (child_items[i]->sort_y) {
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_collect_ysort_children(child_items[i], child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
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r_ysort_children_count--;
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if (child_items[i]->sort_y) {
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r_ysort_children_count -= child_items[i]->ysort_children_count;
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}
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}
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}
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}
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@ -164,7 +171,10 @@ int RendererCanvasCull::_count_ysort_children(RendererCanvasCull::Item *p_canvas
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if (child_items[i]->visible) {
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ysort_children_count++;
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if (child_items[i]->sort_y) {
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ysort_children_count += _count_ysort_children(child_items[i]);
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if (child_items[i]->ysort_children_count == -1) {
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child_items[i]->ysort_children_count = _count_ysort_children(child_items[i]);
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}
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ysort_children_count += child_items[i]->ysort_children_count;
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}
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}
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}
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@ -439,7 +449,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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ci->ysort_parent_abs_z_index = parent_z;
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child_items[0] = ci;
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int i = 1;
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_collect_ysort_children(ci, p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
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_collect_ysort_children(ci, p_material_owner, Color(1, 1, 1, 1), child_items, i, child_item_count, p_z, p_canvas_cull_mask);
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SortArray<Item *, ItemYSort> sorter;
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sorter.sort(child_items, child_item_count);
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@ -207,7 +207,7 @@ private:
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void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info = nullptr);
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void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_is_already_y_sorted, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item);
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void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z);
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void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int &r_ysort_children_count, int p_z, uint32_t p_canvas_cull_mask);
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int _count_ysort_children(RendererCanvasCull::Item *p_canvas_item);
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void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner);
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