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	Allow MSVC dev_mode builds to succeed with dotnet
• Added #else section to mono #ifdef checks in relevant export_plugin scripts
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					 4 changed files with 28 additions and 26 deletions
				
			
		|  | @ -135,7 +135,7 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp | |||
| 	// contributors can still test the pipeline if/when we can build it again.
 | ||||
| 	r_error = "The UWP platform is currently not supported in Godot 4.\n"; | ||||
| 	return false; | ||||
| #endif | ||||
| #else | ||||
| 
 | ||||
| 	String err; | ||||
| 	bool valid = false; | ||||
|  | @ -175,6 +175,7 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp | |||
| 	} | ||||
| 
 | ||||
| 	return valid; | ||||
| #endif // DEV_ENABLED
 | ||||
| } | ||||
| 
 | ||||
| bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { | ||||
|  | @ -184,7 +185,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx | |||
| 	// contributors can still test the pipeline if/when we can build it again.
 | ||||
| 	r_error = "The UWP platform is currently not supported in Godot 4.\n"; | ||||
| 	return false; | ||||
| #endif | ||||
| #else | ||||
| 
 | ||||
| 	String err; | ||||
| 	bool valid = true; | ||||
|  | @ -258,6 +259,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx | |||
| 
 | ||||
| 	r_error = err; | ||||
| 	return valid; | ||||
| #endif // DEV_ENABLED
 | ||||
| } | ||||
| 
 | ||||
| Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { | ||||
|  |  | |||
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