Allow MSVC dev_mode builds to succeed with dotnet

• Added #else section to mono #ifdef checks in relevant export_plugin scripts
This commit is contained in:
Thaddeus Crews 2023-07-11 15:11:51 -05:00
parent 23318e8778
commit 897334a366
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GPG key ID: 62181B86FE9E5D84
4 changed files with 28 additions and 26 deletions

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@ -135,7 +135,7 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
// contributors can still test the pipeline if/when we can build it again.
r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif
#else
String err;
bool valid = false;
@ -175,6 +175,7 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
}
return valid;
#endif // DEV_ENABLED
}
bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
@ -184,7 +185,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx
// contributors can still test the pipeline if/when we can build it again.
r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif
#else
String err;
bool valid = true;
@ -258,6 +259,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx
r_error = err;
return valid;
#endif // DEV_ENABLED
}
Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {