[HTML5] Implement window blur in JS library.

Removes more emscripten HTML5 library dependencies.
This commit is contained in:
Fabio Alessandrelli 2021-10-05 13:10:47 +02:00
parent ac78e7f940
commit 89c6aaa96d
4 changed files with 12 additions and 20 deletions

View file

@ -108,9 +108,8 @@ void OS_JavaScript::fullscreen_change_callback(int p_fullscreen) {
}
}
EM_BOOL OS_JavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) {
void OS_JavaScript::window_blur_callback() {
get_singleton()->input->release_pressed_events();
return false;
}
void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
@ -803,28 +802,13 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
#endif
input = memnew(InputDefault);
EMSCRIPTEN_RESULT result;
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
#define SET_EM_CALLBACK(target, ev, cb) \
result = emscripten_set_##ev##_callback(target, NULL, true, &cb); \
EM_CHECK(ev)
#define SET_EM_WINDOW_CALLBACK(ev, cb) \
result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \
EM_CHECK(ev)
// These callbacks from Emscripten's html5.h suffice to access most
// JavaScript APIs.
SET_EM_WINDOW_CALLBACK(blur, blur_callback)
#undef SET_EM_CALLBACK
#undef EM_CHECK
godot_js_display_mouse_button_cb(&OS_JavaScript::mouse_button_callback);
godot_js_display_mouse_move_cb(&OS_JavaScript::mouse_move_callback);
godot_js_display_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
godot_js_display_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
godot_js_display_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
godot_js_display_window_blur_cb(&window_blur_callback);
godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
MainLoop::NOTIFICATION_WM_MOUSE_EXIT,