mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
			
			
This commit is contained in:
		
							parent
							
								
									ce97ddbcb1
								
							
						
					
					
						commit
						8a10bb7d0d
					
				
					 83 changed files with 2155 additions and 8187 deletions
				
			
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			@ -1,530 +0,0 @@
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"""Functions used to generate source files during build time
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All such functions are invoked in a subprocess on Windows to prevent build flakiness.
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"""
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from platform_methods import subprocess_main
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class LegacyGLHeaderStruct:
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    def __init__(self):
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        self.vertex_lines = []
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        self.fragment_lines = []
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        self.uniforms = []
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        self.attributes = []
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        self.feedbacks = []
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        self.fbos = []
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        self.conditionals = []
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        self.enums = {}
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        self.texunits = []
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        self.texunit_names = []
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        self.ubos = []
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        self.ubo_names = []
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        self.vertex_included_files = []
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        self.fragment_included_files = []
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        self.reading = ""
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        self.line_offset = 0
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        self.vertex_offset = 0
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        self.fragment_offset = 0
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def include_file_in_legacygl_header(filename, header_data, depth):
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    fs = open(filename, "r")
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    line = fs.readline()
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    while line:
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        if line.find("[vertex]") != -1:
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            header_data.reading = "vertex"
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            line = fs.readline()
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            header_data.line_offset += 1
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            header_data.vertex_offset = header_data.line_offset
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            continue
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        if line.find("[fragment]") != -1:
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            header_data.reading = "fragment"
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            line = fs.readline()
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            header_data.line_offset += 1
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            header_data.fragment_offset = header_data.line_offset
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            continue
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        while line.find("#include ") != -1:
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            includeline = line.replace("#include ", "").strip()[1:-1]
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            import os.path
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            included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
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            if not included_file in header_data.vertex_included_files and header_data.reading == "vertex":
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                header_data.vertex_included_files += [included_file]
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                if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None:
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                    print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
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            elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment":
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                header_data.fragment_included_files += [included_file]
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                if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None:
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                    print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
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            line = fs.readline()
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        if line.find("#ifdef ") != -1:
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            if line.find("#ifdef ") != -1:
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                ifdefline = line.replace("#ifdef ", "").strip()
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            if line.find("_EN_") != -1:
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                enumbase = ifdefline[: ifdefline.find("_EN_")]
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                ifdefline = ifdefline.replace("_EN_", "_")
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                line = line.replace("_EN_", "_")
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                if enumbase not in header_data.enums:
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                    header_data.enums[enumbase] = []
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                if ifdefline not in header_data.enums[enumbase]:
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                    header_data.enums[enumbase].append(ifdefline)
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            elif not ifdefline in header_data.conditionals:
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                header_data.conditionals += [ifdefline]
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        if line.find("uniform") != -1 and line.lower().find("texunit:") != -1:
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            # texture unit
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            texunitstr = line[line.find(":") + 1 :].strip()
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            if texunitstr == "auto":
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                texunit = "-1"
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            else:
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                texunit = str(int(texunitstr))
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            uline = line[: line.lower().find("//")]
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            uline = uline.replace("uniform", "")
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            uline = uline.replace("highp", "")
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            uline = uline.replace(";", "")
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            lines = uline.split(",")
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            for x in lines:
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                x = x.strip()
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                x = x[x.rfind(" ") + 1 :]
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                if x.find("[") != -1:
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                    # unfiorm array
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                    x = x[: x.find("[")]
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                if not x in header_data.texunit_names:
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                    header_data.texunits += [(x, texunit)]
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                    header_data.texunit_names += [x]
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        elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1:
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            # uniform buffer object
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            ubostr = line[line.find(":") + 1 :].strip()
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            ubo = str(int(ubostr))
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            uline = line[: line.lower().find("//")]
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            uline = uline[uline.find("uniform") + len("uniform") :]
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            uline = uline.replace("highp", "")
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            uline = uline.replace(";", "")
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            uline = uline.replace("{", "").strip()
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            lines = uline.split(",")
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            for x in lines:
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                x = x.strip()
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                x = x[x.rfind(" ") + 1 :]
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                if x.find("[") != -1:
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                    # unfiorm array
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                    x = x[: x.find("[")]
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                if not x in header_data.ubo_names:
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                    header_data.ubos += [(x, ubo)]
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                    header_data.ubo_names += [x]
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        elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1:
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            uline = line.replace("uniform", "")
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            uline = uline.replace(";", "")
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            lines = uline.split(",")
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            for x in lines:
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                x = x.strip()
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                x = x[x.rfind(" ") + 1 :]
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                if x.find("[") != -1:
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                    # unfiorm array
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                    x = x[: x.find("[")]
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                if not x in header_data.uniforms:
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                    header_data.uniforms += [x]
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        if line.strip().find("attribute ") == 0 and line.find("attrib:") != -1:
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            uline = line.replace("in ", "")
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            uline = uline.replace("attribute ", "")
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            uline = uline.replace("highp ", "")
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            uline = uline.replace(";", "")
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            uline = uline[uline.find(" ") :].strip()
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            if uline.find("//") != -1:
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                name, bind = uline.split("//")
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                if bind.find("attrib:") != -1:
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                    name = name.strip()
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                    bind = bind.replace("attrib:", "").strip()
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                    header_data.attributes += [(name, bind)]
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        if line.strip().find("out ") == 0 and line.find("tfb:") != -1:
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            uline = line.replace("out ", "")
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            uline = uline.replace("highp ", "")
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            uline = uline.replace(";", "")
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            uline = uline[uline.find(" ") :].strip()
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            if uline.find("//") != -1:
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                name, bind = uline.split("//")
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                if bind.find("tfb:") != -1:
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                    name = name.strip()
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                    bind = bind.replace("tfb:", "").strip()
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                    header_data.feedbacks += [(name, bind)]
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        line = line.replace("\r", "")
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        line = line.replace("\n", "")
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        if header_data.reading == "vertex":
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            header_data.vertex_lines += [line]
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        if header_data.reading == "fragment":
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            header_data.fragment_lines += [line]
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        line = fs.readline()
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        header_data.line_offset += 1
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    fs.close()
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    return header_data
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def build_legacygl_header(filename, include, class_suffix, output_attribs):
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    header_data = LegacyGLHeaderStruct()
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    include_file_in_legacygl_header(filename, header_data, 0)
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    out_file = filename + ".gen.h"
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    fd = open(out_file, "w")
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    enum_constants = []
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    fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
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    out_file_base = out_file
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    out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
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    out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
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    out_file_ifdef = out_file_base.replace(".", "_").upper()
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    fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
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    fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
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    out_file_class = (
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        out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
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    )
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    fd.write("\n\n")
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    fd.write('#include "' + include + '"\n\n\n')
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    fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
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    fd.write('\t virtual String get_shader_name() const { return "' + out_file_class + '"; }\n')
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    fd.write("public:\n\n")
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    if header_data.conditionals:
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        fd.write("\tenum Conditionals {\n")
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        for x in header_data.conditionals:
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            fd.write("\t\t" + x.upper() + ",\n")
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        fd.write("\t};\n\n")
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    if header_data.uniforms:
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        fd.write("\tenum Uniforms {\n")
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        for x in header_data.uniforms:
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            fd.write("\t\t" + x.upper() + ",\n")
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        fd.write("\t};\n\n")
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    fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
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    if header_data.conditionals:
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        fd.write(
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            "\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable)  {  _set_conditional(p_conditional,p_enable); }\n\n"
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        )
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    fd.write("\t#ifdef DEBUG_ENABLED\n ")
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    fd.write(
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        "\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND( get_active()!=this ); \n\n "
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    )
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    fd.write("\t#else\n ")
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    fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ")
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    fd.write("\t#endif\n")
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    fd.write(
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        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
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		||||
    )
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    fd.write(
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        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
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		||||
    )
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    fd.write(
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		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
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		||||
    )
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		||||
    fd.write(
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		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
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		||||
    )
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		||||
    fd.write(
 | 
			
		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
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		||||
    )
 | 
			
		||||
    fd.write(
 | 
			
		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
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		||||
    )
 | 
			
		||||
    fd.write(
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		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
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		||||
    )
 | 
			
		||||
    fd.write(
 | 
			
		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
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		||||
    )
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		||||
    fd.write(
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		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"
 | 
			
		||||
    )
 | 
			
		||||
    fd.write(
 | 
			
		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"
 | 
			
		||||
    )
 | 
			
		||||
    fd.write(
 | 
			
		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n"
 | 
			
		||||
    )
 | 
			
		||||
    fd.write(
 | 
			
		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"
 | 
			
		||||
    )
 | 
			
		||||
    fd.write(
 | 
			
		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"
 | 
			
		||||
    )
 | 
			
		||||
    fd.write(
 | 
			
		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"
 | 
			
		||||
    )
 | 
			
		||||
    fd.write(
 | 
			
		||||
        "\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    fd.write(
 | 
			
		||||
        """\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform3D& p_transform) {  _FU
 | 
			
		||||
 | 
			
		||||
        const Transform3D &tr = p_transform;
 | 
			
		||||
 | 
			
		||||
        GLfloat matrix[16]={ /* build a 16x16 matrix */
 | 
			
		||||
            tr.basis.elements[0][0],
 | 
			
		||||
            tr.basis.elements[1][0],
 | 
			
		||||
            tr.basis.elements[2][0],
 | 
			
		||||
            0,
 | 
			
		||||
            tr.basis.elements[0][1],
 | 
			
		||||
            tr.basis.elements[1][1],
 | 
			
		||||
            tr.basis.elements[2][1],
 | 
			
		||||
            0,
 | 
			
		||||
            tr.basis.elements[0][2],
 | 
			
		||||
            tr.basis.elements[1][2],
 | 
			
		||||
            tr.basis.elements[2][2],
 | 
			
		||||
            0,
 | 
			
		||||
            tr.origin.x,
 | 
			
		||||
            tr.origin.y,
 | 
			
		||||
            tr.origin.z,
 | 
			
		||||
            1
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    """
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    fd.write(
 | 
			
		||||
        """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) {  _FU
 | 
			
		||||
 | 
			
		||||
        const Transform2D &tr = p_transform;
 | 
			
		||||
 | 
			
		||||
        GLfloat matrix[16]={ /* build a 16x16 matrix */
 | 
			
		||||
            tr.elements[0][0],
 | 
			
		||||
            tr.elements[0][1],
 | 
			
		||||
            0,
 | 
			
		||||
            0,
 | 
			
		||||
            tr.elements[1][0],
 | 
			
		||||
            tr.elements[1][1],
 | 
			
		||||
            0,
 | 
			
		||||
            0,
 | 
			
		||||
            0,
 | 
			
		||||
            0,
 | 
			
		||||
            1,
 | 
			
		||||
            0,
 | 
			
		||||
            tr.elements[2][0],
 | 
			
		||||
            tr.elements[2][1],
 | 
			
		||||
            0,
 | 
			
		||||
            1
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    """
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    fd.write(
 | 
			
		||||
        """_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) {  _FU
 | 
			
		||||
 | 
			
		||||
        GLfloat matrix[16];
 | 
			
		||||
 | 
			
		||||
        for (int i=0;i<4;i++) {
 | 
			
		||||
            for (int j=0;j<4;j++) {
 | 
			
		||||
                matrix[i*4+j]=p_matrix.matrix[i][j];
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
 | 
			
		||||
}"""
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    fd.write("\n\n#undef _FU\n\n\n")
 | 
			
		||||
 | 
			
		||||
    fd.write("\tvirtual void init() {\n\n")
 | 
			
		||||
 | 
			
		||||
    enum_value_count = 0
 | 
			
		||||
 | 
			
		||||
    if header_data.enums:
 | 
			
		||||
 | 
			
		||||
        fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
 | 
			
		||||
        fd.write("\t\tstatic const Enum _enums[]={\n")
 | 
			
		||||
 | 
			
		||||
        bitofs = len(header_data.conditionals)
 | 
			
		||||
        enum_vals = []
 | 
			
		||||
 | 
			
		||||
        for xv in header_data.enums:
 | 
			
		||||
            x = header_data.enums[xv]
 | 
			
		||||
            bits = 1
 | 
			
		||||
            amt = len(x)
 | 
			
		||||
            while 2 ** bits < amt:
 | 
			
		||||
                bits += 1
 | 
			
		||||
            strs = "{"
 | 
			
		||||
            for i in range(amt):
 | 
			
		||||
                strs += '"#define ' + x[i] + '\\n",'
 | 
			
		||||
 | 
			
		||||
                c = {}
 | 
			
		||||
                c["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs)
 | 
			
		||||
                c["clear_mask"] = (
 | 
			
		||||
                    "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")"
 | 
			
		||||
                )
 | 
			
		||||
                enum_vals.append(c)
 | 
			
		||||
                enum_constants.append(x[i])
 | 
			
		||||
 | 
			
		||||
            strs += "NULL}"
 | 
			
		||||
 | 
			
		||||
            fd.write(
 | 
			
		||||
                "\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n"
 | 
			
		||||
            )
 | 
			
		||||
            bitofs += bits
 | 
			
		||||
 | 
			
		||||
        fd.write("\t\t};\n\n")
 | 
			
		||||
 | 
			
		||||
        fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
 | 
			
		||||
 | 
			
		||||
        enum_value_count = len(enum_vals)
 | 
			
		||||
        for x in enum_vals:
 | 
			
		||||
            fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
 | 
			
		||||
 | 
			
		||||
        fd.write("\t\t};\n\n")
 | 
			
		||||
 | 
			
		||||
    conditionals_found = []
 | 
			
		||||
    if header_data.conditionals:
 | 
			
		||||
 | 
			
		||||
        fd.write("\t\tstatic const char* _conditional_strings[]={\n")
 | 
			
		||||
        if header_data.conditionals:
 | 
			
		||||
            for x in header_data.conditionals:
 | 
			
		||||
                fd.write('\t\t\t"#define ' + x + '\\n",\n')
 | 
			
		||||
                conditionals_found.append(x)
 | 
			
		||||
        fd.write("\t\t};\n\n")
 | 
			
		||||
    else:
 | 
			
		||||
        fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
 | 
			
		||||
 | 
			
		||||
    if header_data.uniforms:
 | 
			
		||||
 | 
			
		||||
        fd.write("\t\tstatic const char* _uniform_strings[]={\n")
 | 
			
		||||
        if header_data.uniforms:
 | 
			
		||||
            for x in header_data.uniforms:
 | 
			
		||||
                fd.write('\t\t\t"' + x + '",\n')
 | 
			
		||||
        fd.write("\t\t};\n\n")
 | 
			
		||||
    else:
 | 
			
		||||
        fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
 | 
			
		||||
 | 
			
		||||
    if output_attribs:
 | 
			
		||||
        if header_data.attributes:
 | 
			
		||||
 | 
			
		||||
            fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
 | 
			
		||||
            for x in header_data.attributes:
 | 
			
		||||
                fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
 | 
			
		||||
            fd.write("\t\t};\n\n")
 | 
			
		||||
        else:
 | 
			
		||||
            fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
 | 
			
		||||
 | 
			
		||||
    feedback_count = 0
 | 
			
		||||
 | 
			
		||||
    if header_data.texunits:
 | 
			
		||||
        fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
 | 
			
		||||
        for x in header_data.texunits:
 | 
			
		||||
            fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
 | 
			
		||||
        fd.write("\t\t};\n\n")
 | 
			
		||||
    else:
 | 
			
		||||
        fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
 | 
			
		||||
 | 
			
		||||
    fd.write("\t\tstatic const char _vertex_code[]={\n")
 | 
			
		||||
    for x in header_data.vertex_lines:
 | 
			
		||||
        for c in x:
 | 
			
		||||
            fd.write(str(ord(c)) + ",")
 | 
			
		||||
 | 
			
		||||
        fd.write(str(ord("\n")) + ",")
 | 
			
		||||
    fd.write("\t\t0};\n\n")
 | 
			
		||||
 | 
			
		||||
    fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
 | 
			
		||||
 | 
			
		||||
    fd.write("\t\tstatic const char _fragment_code[]={\n")
 | 
			
		||||
    for x in header_data.fragment_lines:
 | 
			
		||||
        for c in x:
 | 
			
		||||
            fd.write(str(ord(c)) + ",")
 | 
			
		||||
 | 
			
		||||
        fd.write(str(ord("\n")) + ",")
 | 
			
		||||
    fd.write("\t\t0};\n\n")
 | 
			
		||||
 | 
			
		||||
    fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
 | 
			
		||||
 | 
			
		||||
    if output_attribs:
 | 
			
		||||
        fd.write(
 | 
			
		||||
            "\t\tsetup(_conditional_strings,"
 | 
			
		||||
            + str(len(header_data.conditionals))
 | 
			
		||||
            + ",_uniform_strings,"
 | 
			
		||||
            + str(len(header_data.uniforms))
 | 
			
		||||
            + ",_attribute_pairs,"
 | 
			
		||||
            + str(len(header_data.attributes))
 | 
			
		||||
            + ", _texunit_pairs,"
 | 
			
		||||
            + str(len(header_data.texunits))
 | 
			
		||||
            + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
 | 
			
		||||
        )
 | 
			
		||||
    else:
 | 
			
		||||
        fd.write(
 | 
			
		||||
            "\t\tsetup(_conditional_strings,"
 | 
			
		||||
            + str(len(header_data.conditionals))
 | 
			
		||||
            + ",_uniform_strings,"
 | 
			
		||||
            + str(len(header_data.uniforms))
 | 
			
		||||
            + ",_texunit_pairs,"
 | 
			
		||||
            + str(len(header_data.texunits))
 | 
			
		||||
            + ",_enums,"
 | 
			
		||||
            + str(len(header_data.enums))
 | 
			
		||||
            + ",_enum_values,"
 | 
			
		||||
            + str(enum_value_count)
 | 
			
		||||
            + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
 | 
			
		||||
        )
 | 
			
		||||
 | 
			
		||||
    fd.write("\t}\n\n")
 | 
			
		||||
 | 
			
		||||
    if enum_constants:
 | 
			
		||||
 | 
			
		||||
        fd.write("\tenum EnumConditionals {\n")
 | 
			
		||||
        for x in enum_constants:
 | 
			
		||||
            fd.write("\t\t" + x.upper() + ",\n")
 | 
			
		||||
        fd.write("\t};\n\n")
 | 
			
		||||
        fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
 | 
			
		||||
 | 
			
		||||
    fd.write("};\n\n")
 | 
			
		||||
    fd.write("#endif\n\n")
 | 
			
		||||
    fd.close()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def build_opengl_headers(target, source, env):
 | 
			
		||||
    for x in source:
 | 
			
		||||
        build_legacygl_header(
 | 
			
		||||
            str(x), include="drivers/opengl/shader_opengl.h", class_suffix="OpenGL", output_attribs=True
 | 
			
		||||
        )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
if __name__ == "__main__":
 | 
			
		||||
    subprocess_main(globals())
 | 
			
		||||
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		Reference in a new issue