Use OpenGL 3.3 core profile instead of compatibility profile

- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
This commit is contained in:
Clay John 2021-10-26 08:18:39 -07:00 committed by Hugo Locurcio
parent ce97ddbcb1
commit 8a10bb7d0d
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GPG key ID: 39E8F8BE30B0A49C
83 changed files with 2155 additions and 8187 deletions

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@ -344,8 +344,8 @@ void DisplayServerAndroid::process_events() {
Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
Vector<String> drivers;
#ifdef OPENGL_ENABLED
drivers.push_back("opengl");
#ifdef GLES3_ENABLED
drivers.push_back("opengl3");
#endif
#ifdef VULKAN_ENABLED
drivers.push_back("vulkan");
@ -407,13 +407,13 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
#if defined(OPENGL_ENABLED)
if (rendering_driver == "opengl") {
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
bool gl_initialization_error = false;
if (RasterizerOpenGLis_viable() == OK) {
RasterizerOpenGLregister_config();
RasterizerOpenGLmake_current();
if (RasterizerGLES3::is_viable() == OK) {
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
} else {
gl_initialization_error = true;
}