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	Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
			
			
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					 83 changed files with 2155 additions and 8187 deletions
				
			
		|  | @ -1612,7 +1612,7 @@ Vector<String> EditorExportPlatformAndroid::get_enabled_abis(const Ref<EditorExp | |||
| 
 | ||||
| void EditorExportPlatformAndroid::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) { | ||||
| 	String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name"); | ||||
| 	if (driver == "OpenGL") { | ||||
| 	if (driver == "OpenGL3") { | ||||
| 		r_features->push_back("etc"); | ||||
| 	} | ||||
| 	// FIXME: Review what texture formats are used for Vulkan.
 | ||||
|  |  | |||
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	 Clay John
						Clay John