Use OpenGL 3.3 core profile instead of compatibility profile

- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
This commit is contained in:
Clay John 2021-10-26 08:18:39 -07:00 committed by Hugo Locurcio
parent ce97ddbcb1
commit 8a10bb7d0d
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83 changed files with 2155 additions and 8187 deletions

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@ -691,10 +691,10 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
bool gl_initialization_error = false;
if (RasterizerOpenGLis_viable() == OK) {
if (RasterizerGLES3::is_viable() == OK) {
attributes.majorVersion = 1;
RasterizerOpenGLregister_config();
RasterizerOpenGLmake_current();
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
} else {
gl_initialization_error = true;
}