Use OpenGL 3.3 core profile instead of compatibility profile

- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
This commit is contained in:
Clay John 2021-10-26 08:18:39 -07:00 committed by Hugo Locurcio
parent ce97ddbcb1
commit 8a10bb7d0d
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83 changed files with 2155 additions and 8187 deletions

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@ -300,7 +300,7 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
if (p_preset->get("vram_texture_compression/for_mobile")) {
String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
if (driver == "OpenGL") {
if (driver == "OpenGL3") {
r_features->push_back("etc");
} else if (driver == "Vulkan") {
// FIXME: Review if this is correct.