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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
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83 changed files with 2155 additions and 8187 deletions
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@ -175,9 +175,9 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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}
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if (opengl_api_type == ContextEGL_UWP::GLES_2_0) {
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if (RasterizerOpenGLis_viable() == OK) {
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RasterizerOpenGLregister_config();
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RasterizerOpenGLmake_current();
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if (RasterizerGLES3::is_viable() == OK) {
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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} else {
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gl_initialization_error = true;
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}
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@ -319,7 +319,7 @@ void OS_UWP::finalize() {
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rendering_server->finish();
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memdelete(rendering_server);
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#ifdef OPENGL_ENABLED
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#ifdef GLES3_ENABLED
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if (gl_context)
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memdelete(gl_context);
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#endif
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