Use OpenGL 3.3 core profile instead of compatibility profile

- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
This commit is contained in:
Clay John 2021-10-26 08:18:39 -07:00 committed by Hugo Locurcio
parent ce97ddbcb1
commit 8a10bb7d0d
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GPG key ID: 39E8F8BE30B0A49C
83 changed files with 2155 additions and 8187 deletions

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@ -175,9 +175,9 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
}
if (opengl_api_type == ContextEGL_UWP::GLES_2_0) {
if (RasterizerOpenGLis_viable() == OK) {
RasterizerOpenGLregister_config();
RasterizerOpenGLmake_current();
if (RasterizerGLES3::is_viable() == OK) {
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
} else {
gl_initialization_error = true;
}
@ -319,7 +319,7 @@ void OS_UWP::finalize() {
rendering_server->finish();
memdelete(rendering_server);
#ifdef OPENGL_ENABLED
#ifdef GLES3_ENABLED
if (gl_context)
memdelete(gl_context);
#endif