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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
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83 changed files with 2155 additions and 8187 deletions
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@ -279,7 +279,7 @@ def configure_msvc(env, manual_msvc_config):
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if not env["use_volk"]:
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LIBS += ["vulkan"]
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env.AppendUnique(CPPDEFINES=["OPENGL_ENABLED"])
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env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
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LIBS += ["opengl32"]
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env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
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@ -453,7 +453,7 @@ def configure_mingw(env):
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if not env["use_volk"]:
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env.Append(LIBS=["vulkan"])
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env.Append(CPPDEFINES=["OPENGL_ENABLED"])
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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env.Append(LIBS=["opengl32"])
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env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])
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