Add fine-grained disabling of SourceGenerators

This allows manual testing and/or alternate source generators to
provide functionality without conflict.
This commit is contained in:
Alex de la Mare 2023-01-08 12:04:15 +11:00
parent 0291fcd7b6
commit 8ab3295e57
9 changed files with 14 additions and 7 deletions

View file

@ -16,7 +16,7 @@ namespace Godot.SourceGenerators
public void Execute(GeneratorExecutionContext context)
{
if (context.AreGodotSourceGeneratorsDisabled())
if (context.IsGodotSourceGeneratorDisabled("ScriptSerialization"))
return;
INamedTypeSymbol[] godotClasses = context