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Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
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95 changed files with 1434 additions and 1874 deletions
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@ -179,10 +179,10 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
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float print_threshold = 0.01;
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for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) {
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double time = E.value() / double(print_frame_profile_frame_count);
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for (const KeyValue<String, float> &E : print_gpu_profile_task_time) {
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double time = E.value / double(print_frame_profile_frame_count);
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if (time > print_threshold) {
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print_line("\t-" + E.key() + ": " + rtos(time) + "ms");
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print_line("\t-" + E.key + ": " + rtos(time) + "ms");
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}
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}
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print_gpu_profile_task_time.clear();
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