Add ability to flip TextureRect horizontally or vertically

This commit is contained in:
PouleyKetchoupp 2019-02-05 05:12:44 +01:00
parent 869887641f
commit 8b84638322
4 changed files with 74 additions and 21 deletions

View file

@ -616,7 +616,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
if (p_tile) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height);
rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
}
if (p_rect.size.x < 0) {