Compile out editor-only logic within validate_property in games

This commit is contained in:
LuoZhihao 2025-06-12 12:54:19 +08:00
parent d9cd011e2f
commit 8ba4656ea3
69 changed files with 274 additions and 119 deletions

View file

@ -44,7 +44,7 @@ PackedStringArray SpringBoneCollision3D::get_configuration_warnings() const {
}
void SpringBoneCollision3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "bone_name") {
if (Engine::get_singleton()->is_editor_hint() && p_property.name == "bone_name") {
Skeleton3D *sk = get_skeleton();
if (sk) {
p_property.hint = PROPERTY_HINT_ENUM_SUGGESTION;