Compile out editor-only logic within validate_property in games

This commit is contained in:
LuoZhihao 2025-06-12 12:54:19 +08:00
parent d9cd011e2f
commit 8ba4656ea3
69 changed files with 274 additions and 119 deletions

View file

@ -1082,6 +1082,9 @@ void Environment::_update_adjustment() {
// Private methods, constructor and destructor
void Environment::_validate_property(PropertyInfo &p_property) const {
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
if (p_property.name == "sky" || p_property.name == "sky_custom_fov" || p_property.name == "sky_rotation" || p_property.name == "ambient_light_sky_contribution") {
if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;