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	Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
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					 54 changed files with 1258 additions and 636 deletions
				
			
		|  | @ -255,6 +255,15 @@ void CreateDialog::set_base_type(const String& p_base) { | |||
| 	_update_search(); | ||||
| } | ||||
| 
 | ||||
| String CreateDialog::get_selected_type() { | ||||
| 
 | ||||
| 	TreeItem *selected = search_options->get_selected(); | ||||
| 	if (selected) | ||||
| 		return selected->get_text(0); | ||||
| 	else | ||||
| 		return String(); | ||||
| } | ||||
| 
 | ||||
| Object *CreateDialog::instance_selected() { | ||||
| 
 | ||||
| 	TreeItem *selected = search_options->get_selected(); | ||||
|  |  | |||
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	 Juan Linietsky
						Juan Linietsky