Changed import workflow

-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
This commit is contained in:
Juan Linietsky 2016-05-27 14:18:40 -03:00
parent eb7227a20b
commit 8be2fabbe5
54 changed files with 1258 additions and 636 deletions

View file

@ -71,6 +71,22 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
rot_x=0;
rot_y=0;
_update_rotation();
AABB aabb= mesh->get_aabb();
Vector3 ofs = aabb.pos + aabb.size*0.5;
aabb.pos-=ofs;
float m = MAX(aabb.size.x,aabb.size.y)*0.5;
if (m!=0) {
m=1.0/m;
m*=0.5;
//print_line("scale: "+rtos(m));
Transform xform;
xform.basis.scale(Vector3(m,m,m));
xform.origin=-xform.basis.xform(ofs); //-ofs*m;
xform.origin.z-=aabb.size.z*2;
mesh_instance->set_transform(xform);
}
}
}