-project settings are saved when changed

-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
This commit is contained in:
Juan Linietsky 2014-02-15 21:16:33 -03:00
parent 9afdb3e0ad
commit 8c1731b679
26 changed files with 92600 additions and 188275 deletions

View file

@ -88,6 +88,7 @@ const char *GDFunctions::get_func_name(Function p_func) {
"printerr",
"printraw",
"range",
"load",
"inst2dict",
"dict2inst",
"print_stack",
@ -668,6 +669,16 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
}
} break;
case RESOURCE_LOAD: {
VALIDATE_ARG_COUNT(1);
if (p_args[0]->get_type()!=Variant::STRING) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=0;
r_ret=Variant();
}
r_ret=ResourceLoader::load(*p_args[0]);
}
case INST2DICT: {
VALIDATE_ARG_COUNT(1);
@ -1170,6 +1181,12 @@ MethodInfo GDFunctions::get_info(Function p_func) {
mi.return_val.type=Variant::ARRAY;
return mi;
} break;
case RESOURCE_LOAD: {
MethodInfo mi("load",PropertyInfo(Variant::STRING,"path"));
mi.return_val.type=Variant::OBJECT;
return mi;
} break;
case INST2DICT: {
MethodInfo mi("inst2dict",PropertyInfo(Variant::OBJECT,"inst"));