-project settings are saved when changed

-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
This commit is contained in:
Juan Linietsky 2014-02-15 21:16:33 -03:00
parent 9afdb3e0ad
commit 8c1731b679
26 changed files with 92600 additions and 188275 deletions

View file

@ -557,7 +557,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
//indexing using "."
if (tokenizer.get_token(1)!=GDTokenizer::TK_IDENTIFIER) {
if (tokenizer.get_token(1)!=GDTokenizer::TK_IDENTIFIER && tokenizer.get_token(1)!=GDTokenizer::TK_BUILT_IN_FUNC ) {
_set_error("Expected identifier as member");
return NULL;
} else if (tokenizer.get_token(2)==GDTokenizer::TK_PARENTHESIS_OPEN) {
@ -566,7 +566,13 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
op->op=OperatorNode::OP_CALL;
IdentifierNode * id = alloc_node<IdentifierNode>();
id->name=tokenizer.get_token_identifier(1);
if (tokenizer.get_token(1)==GDTokenizer::TK_BUILT_IN_FUNC ) {
//small hack so built in funcs don't obfuscate methods
id->name=GDFunctions::get_func_name(tokenizer.get_token_built_in_func(1));
} else {
id->name=tokenizer.get_token_identifier(1);
}
op->arguments.push_back(expr); // call what
op->arguments.push_back(id); // call func