mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 01:21:26 +00:00
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
This commit is contained in:
parent
9afdb3e0ad
commit
8c1731b679
26 changed files with 92600 additions and 188275 deletions
|
|
@ -1524,21 +1524,21 @@ bool GDScript::_get(const StringName& p_name,Variant &r_ret) const {
|
|||
top=top->_base;
|
||||
}
|
||||
|
||||
return false;
|
||||
if (p_name==GDScriptLanguage::get_singleton()->strings._script_source) {
|
||||
|
||||
r_ret=get_source_code();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (p_name=="script/source") {
|
||||
|
||||
r_ret=get_source_code();
|
||||
}
|
||||
|
||||
return true;
|
||||
return false;
|
||||
|
||||
}
|
||||
bool GDScript::_set(const StringName& p_name, const Variant& p_value) {
|
||||
|
||||
if (p_name=="script/source") {
|
||||
if (p_name==GDScriptLanguage::get_singleton()->strings._script_source) {
|
||||
|
||||
set_source_code(p_value);
|
||||
reload();
|
||||
|
|
@ -2115,6 +2115,7 @@ GDScriptLanguage::GDScriptLanguage() {
|
|||
strings._set= StaticCString::create("_set");
|
||||
strings._get= StaticCString::create("_get");
|
||||
strings._get_property_list= StaticCString::create("_get_property_list");
|
||||
strings._script_source=StaticCString::create("script/source");
|
||||
_debug_parse_err_line=-1;
|
||||
_debug_parse_err_file="";
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue