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https://github.com/godotengine/godot.git
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Apple: Add pthread implementation of Thread
class
This allows Apple platforms to override the default stack size of a thread in the WorkerThreadPool, which is 512KiB by default. This must be increased, as SPIRV-Cross, used by the Metal driver, can use deeply nested stacks, as can debug builds.
This commit is contained in:
parent
4248411baf
commit
8c8d6de3e7
12 changed files with 336 additions and 2 deletions
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@ -780,10 +780,23 @@ void WorkerThreadPool::init(int p_thread_count, float p_low_priority_task_ratio)
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threads.resize(p_thread_count);
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threads.resize(p_thread_count);
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Thread::Settings settings;
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#ifdef __APPLE__
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// The default stack size for new threads on Apple platforms is 512KiB.
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// This is insufficient when using a library like SPIRV-Cross,
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// which can generate deep stacks and result in a stack overflow.
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#ifdef DEV_ENABLED
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// Debug builds need an even larger stack size.
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settings.stack_size = 2 * 1024 * 1024; // 2 MiB
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#else
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settings.stack_size = 1 * 1024 * 1024; // 1 MiB
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#endif
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#endif
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for (uint32_t i = 0; i < threads.size(); i++) {
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for (uint32_t i = 0; i < threads.size(); i++) {
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threads[i].index = i;
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threads[i].index = i;
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threads[i].pool = this;
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threads[i].pool = this;
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threads[i].thread.start(&WorkerThreadPool::_thread_function, &threads[i]);
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threads[i].thread.start(&WorkerThreadPool::_thread_function, &threads[i], settings);
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thread_ids.insert(threads[i].thread.get_id(), i);
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thread_ids.insert(threads[i].thread.get_id(), i);
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}
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}
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}
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}
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@ -119,6 +119,8 @@ private:
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public:
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public:
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static void _set_platform_functions(const PlatformFunctions &p_functions);
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static void _set_platform_functions(const PlatformFunctions &p_functions);
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_FORCE_INLINE_ static void yield() { std::this_thread::yield(); }
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_FORCE_INLINE_ ID get_id() const { return id; }
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_FORCE_INLINE_ ID get_id() const { return id; }
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// get the ID of the caller thread
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// get the ID of the caller thread
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_FORCE_INLINE_ static ID get_caller_id() {
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_FORCE_INLINE_ static ID get_caller_id() {
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@ -5,3 +5,4 @@ Import("env")
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# Driver source files
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# Driver source files
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env.add_source_files(env.drivers_sources, "*.mm")
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env.add_source_files(env.drivers_sources, "*.mm")
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env.add_source_files(env.drivers_sources, "*.cpp")
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129
drivers/apple/thread_apple.cpp
Normal file
129
drivers/apple/thread_apple.cpp
Normal file
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@ -0,0 +1,129 @@
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/**************************************************************************/
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/* thread_apple.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "thread_apple.h"
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#include "core/error/error_macros.h"
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#include "core/object/script_language.h"
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#include "core/string/ustring.h"
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SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1.
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thread_local Thread::ID Thread::caller_id = Thread::id_counter.increment();
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struct ThreadData {
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Thread::Callback callback;
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void *userdata;
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Thread::ID caller_id;
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};
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void *Thread::thread_callback(void *p_data) {
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ThreadData *thread_data = static_cast<ThreadData *>(p_data);
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// Set the caller ID for this thread
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caller_id = thread_data->caller_id;
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ScriptServer::thread_enter(); // Scripts may need to attach a stack.
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// Call the actual callback
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thread_data->callback(thread_data->userdata);
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ScriptServer::thread_exit();
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// Clean up
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memdelete(thread_data);
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return nullptr;
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}
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Error Thread::set_name(const String &p_name) {
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int err = pthread_setname_np(p_name.utf8().get_data());
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return err == 0 ? OK : ERR_INVALID_PARAMETER;
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}
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Thread::ID Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
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ERR_FAIL_COND_V_MSG(id != UNASSIGNED_ID, UNASSIGNED_ID, "A Thread object has been re-started without wait_to_finish() having been called on it.");
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id = id_counter.increment();
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ThreadData *thread_data = memnew(ThreadData);
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thread_data->callback = p_callback;
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thread_data->userdata = p_user;
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thread_data->caller_id = id;
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// Create the thread
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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switch (p_settings.priority) {
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case PRIORITY_LOW:
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pthread_attr_set_qos_class_np(&attr, QOS_CLASS_UTILITY, 0);
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break;
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case PRIORITY_NORMAL:
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pthread_attr_set_qos_class_np(&attr, QOS_CLASS_USER_INITIATED, 0);
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break;
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case PRIORITY_HIGH:
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pthread_attr_set_qos_class_np(&attr, QOS_CLASS_USER_INTERACTIVE, 0);
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break;
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}
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if (p_settings.stack_size > 0) {
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pthread_attr_setstacksize(&attr, p_settings.stack_size);
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}
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// Create the thread
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pthread_create(&pthread, &attr, thread_callback, thread_data);
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// Clean up attributes
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pthread_attr_destroy(&attr);
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return id;
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}
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void Thread::wait_to_finish() {
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ERR_FAIL_COND_MSG(id == UNASSIGNED_ID, "Attempt of waiting to finish on a thread that was never started.");
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ERR_FAIL_COND_MSG(id == get_caller_id(), "Threads can't wait to finish on themselves, another thread must wait.");
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int err = pthread_join(pthread, nullptr);
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if (err != 0) {
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ERR_FAIL_MSG("Thread::wait_to_finish() failed to join thread.");
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}
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pthread = pthread_t();
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id = UNASSIGNED_ID;
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}
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Thread::~Thread() {
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if (id != UNASSIGNED_ID) {
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#ifdef DEBUG_ENABLED
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WARN_PRINT(
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"A Thread object is being destroyed without its completion having been realized.\n"
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"Please call wait_to_finish() on it to ensure correct cleanup.");
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#endif
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pthread_detach(pthread);
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}
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}
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110
drivers/apple/thread_apple.h
Normal file
110
drivers/apple/thread_apple.h
Normal file
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@ -0,0 +1,110 @@
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/**************************************************************************/
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/* thread_apple.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/templates/safe_refcount.h"
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#include "core/typedefs.h"
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#include <pthread.h>
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#include <new> // For hardware interference size
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class String;
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class Thread {
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public:
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typedef void (*Callback)(void *p_userdata);
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typedef uint64_t ID;
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enum : ID {
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UNASSIGNED_ID = 0,
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MAIN_ID = 1
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};
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enum Priority {
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PRIORITY_LOW,
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PRIORITY_NORMAL,
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PRIORITY_HIGH
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};
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struct Settings {
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Priority priority;
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/// Override the default stack size (0 means default)
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uint64_t stack_size = 0;
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Settings() { priority = PRIORITY_NORMAL; }
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};
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#if defined(__cpp_lib_hardware_interference_size)
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GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Winterference-size")
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static constexpr size_t CACHE_LINE_BYTES = std::hardware_destructive_interference_size;
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GODOT_GCC_WARNING_POP
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#else
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// At a negligible memory cost, we use a conservatively high value.
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static constexpr size_t CACHE_LINE_BYTES = 128;
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#endif
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private:
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friend class Main;
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ID id = UNASSIGNED_ID;
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pthread_t pthread;
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static SafeNumeric<uint64_t> id_counter;
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static thread_local ID caller_id;
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static void *thread_callback(void *p_data);
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static void make_main_thread() { caller_id = MAIN_ID; }
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static void release_main_thread() { caller_id = id_counter.increment(); }
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public:
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_FORCE_INLINE_ static void yield() { pthread_yield_np(); }
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_FORCE_INLINE_ ID get_id() const { return id; }
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// get the ID of the caller thread
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_FORCE_INLINE_ static ID get_caller_id() {
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return caller_id;
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}
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// get the ID of the main thread
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_FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; }
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_FORCE_INLINE_ static bool is_main_thread() { return caller_id == MAIN_ID; }
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static Error set_name(const String &p_name);
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ID start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
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bool is_started() const { return id != UNASSIGNED_ID; }
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/// Waits until thread is finished, and deallocates it.
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void wait_to_finish();
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Thread() = default;
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~Thread();
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};
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#import <os/log.h>
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#import <os/log.h>
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#import <functional>
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#pragma mark - Boolean flags
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#pragma mark - Boolean flags
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namespace flags {
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namespace flags {
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@ -35,6 +35,11 @@
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#include "core/os/thread.h"
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#include "core/os/thread.h"
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#include "core/string/ustring.h"
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#include "core/string/ustring.h"
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#if defined(PLATFORM_THREAD_OVERRIDE) && defined(__APPLE__)
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void init_thread_posix() {
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}
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#else
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#ifdef PTHREAD_BSD_SET_NAME
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#ifdef PTHREAD_BSD_SET_NAME
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#include <pthread_np.h>
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#include <pthread_np.h>
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#endif
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#endif
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@ -73,4 +78,6 @@ void init_thread_posix() {
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Thread::_set_platform_functions({ .set_name = set_name });
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Thread::_set_platform_functions({ .set_name = set_name });
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}
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}
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#endif // PLATFORM_THREAD_OVERRIDE && __APPLE__
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#endif // UNIX_ENABLED
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#endif // UNIX_ENABLED
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#include <alloca.h>
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#include <alloca.h>
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#define PLATFORM_THREAD_OVERRIDE
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#define PTHREAD_RENAME_SELF
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#define PTHREAD_RENAME_SELF
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#define _weakify(var) __weak typeof(var) GDWeak_##var = var;
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#define _weakify(var) __weak typeof(var) GDWeak_##var = var;
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33
platform/ios/platform_thread.h
Normal file
33
platform/ios/platform_thread.h
Normal file
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@ -0,0 +1,33 @@
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/**************************************************************************/
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/* platform_thread.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "drivers/apple/thread_apple.h"
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#include <alloca.h>
|
#include <alloca.h>
|
||||||
|
|
||||||
|
#define PLATFORM_THREAD_OVERRIDE
|
||||||
|
|
||||||
#define PTHREAD_RENAME_SELF
|
#define PTHREAD_RENAME_SELF
|
||||||
|
|
||||||
#define _weakify(var) __weak typeof(var) GDWeak_##var = var;
|
#define _weakify(var) __weak typeof(var) GDWeak_##var = var;
|
||||||
|
|
33
platform/macos/platform_thread.h
Normal file
33
platform/macos/platform_thread.h
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
/**************************************************************************/
|
||||||
|
/* platform_thread.h */
|
||||||
|
/**************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/**************************************************************************/
|
||||||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/**************************************************************************/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "drivers/apple/thread_apple.h"
|
|
@ -140,7 +140,7 @@ TEST_CASE("[RID_Owner] Thread safety") {
|
||||||
uint32_t target = (p_step / 2 + 1) * threads.size();
|
uint32_t target = (p_step / 2 + 1) * threads.size();
|
||||||
sync[buf_idx].fetch_add(1, std::memory_order_relaxed);
|
sync[buf_idx].fetch_add(1, std::memory_order_relaxed);
|
||||||
do {
|
do {
|
||||||
std::this_thread::yield();
|
Thread::yield();
|
||||||
} while (sync[buf_idx].load(std::memory_order_relaxed) != target);
|
} while (sync[buf_idx].load(std::memory_order_relaxed) != target);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue