mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 13:49:54 +00:00
Revert "improve the Cpp dialect selection for Rider, when MSVC is not used"
This reverts commit 7be003fc3c.
This commit is contained in:
parent
3a97723ff2
commit
8c93de89d1
1 changed files with 3 additions and 11 deletions
|
|
@ -1,18 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<!-- override the PlatformToolset, which is set in the godot.vcxproj-->
|
||||
<!-- Unknown matches to a set of conservative rules for the code analysis-->
|
||||
<PlatformToolset>Unknown</PlatformToolset>
|
||||
<LocalDebuggerCommand Condition="'$(LocalDebuggerCommand)' == ''">$(NMakeOutput)</LocalDebuggerCommand>
|
||||
|
||||
<!-- Possible values: V143, Clang_Mac, Clang_Linux, llvm, Clang, ClangCL, MSFS, Unknown-->
|
||||
<!-- Select toolset based on target GodotPlatform. Switches Cpp dialect -->
|
||||
<PlatformToolset Condition="'$(GodotPlatform)'=='windows'">v143</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(GodotPlatform)'=='macos' or '$(GodotPlatform)'=='ios'">Clang_Mac</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(GodotPlatform)'=='linux'">Clang_Linux</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(GodotPlatform)'=='android'">Clang_Linux</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(GodotPlatform)'=='web'">Clang_Linux</PlatformToolset>
|
||||
<!-- Fallback -->
|
||||
<PlatformToolset Condition="'$(PlatformToolset)'==''">Unknown</PlatformToolset>
|
||||
|
||||
</PropertyGroup>
|
||||
<!-- Build/Rebuild/Clean targets for NMake are defined in MSVC, so we need to provide them, when using MSBuild without MSVC targets -->
|
||||
<Target Name="Build">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue