mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
Add basic descriptions to the BreadcrumbMarker enum
This commit is contained in:
parent
06acfccf89
commit
8cb8243719
1 changed files with 13 additions and 0 deletions
|
|
@ -2580,30 +2580,43 @@
|
|||
Returned by functions that return a format ID if a value is invalid.
|
||||
</constant>
|
||||
<constant name="NONE" value="0" enum="BreadcrumbMarker">
|
||||
No breadcrumb marker will be added.
|
||||
</constant>
|
||||
<constant name="REFLECTION_PROBES" value="65536" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"REFLECTION_PROBES"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="SKY_PASS" value="131072" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"SKY_PASS"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="LIGHTMAPPER_PASS" value="196608" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"LIGHTMAPPER_PASS"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="SHADOW_PASS_DIRECTIONAL" value="262144" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"SHADOW_PASS_DIRECTIONAL"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="SHADOW_PASS_CUBE" value="327680" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"SHADOW_PASS_CUBE"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="OPAQUE_PASS" value="393216" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"OPAQUE_PASS"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="ALPHA_PASS" value="458752" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"ALPHA_PASS"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="TRANSPARENT_PASS" value="524288" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"TRANSPARENT_PASS"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="POST_PROCESSING_PASS" value="589824" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"POST_PROCESSING_PASS"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="BLIT_PASS" value="655360" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"BLIT_PASS"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="UI_PASS" value="720896" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"UI_PASS"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="DEBUG_PASS" value="786432" enum="BreadcrumbMarker">
|
||||
During a GPU crash in dev or debug mode, Godot's error message will include [code]"DEBUG_PASS"[/code] for added context as to when the crash occurred.
|
||||
</constant>
|
||||
<constant name="DRAW_DEFAULT_ALL" value="0" enum="DrawFlags" is_bitfield="true">
|
||||
Do not clear or ignore any attachments.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue