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Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text
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10 changed files with 15 additions and 15 deletions
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@ -202,7 +202,7 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
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Ref<Resource> texture = ResourceLoader::load(p_file);
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if (!texture.is_valid()) {
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EditorNode::get_singleton()->show_warning("Unable to load images");
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EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
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ERR_FAIL_COND(!texture.is_valid());
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}
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if (texture != split_sheet_preview->get_texture()) {
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