[3.x] Prevent writing incorrect shader hints

(cherry picked from commit 25e24f2d05)
This commit is contained in:
Yuri Roubinsky 2021-12-16 10:22:01 +03:00 committed by Rémi Verschelde
parent 9cdaf19735
commit 8d13ed44fc
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GPG key ID: C3336907360768E1

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@ -5996,6 +5996,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else {
_set_error("Expected valid type hint after ':'.");
return ERR_PARSE_ERROR;
}
if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {