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					 134 changed files with 1107 additions and 1110 deletions
				
			
		|  | @ -1116,8 +1116,8 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { | |||
| 
 | ||||
| 		VisualShader::Type type = VisualShader::Type(i); | ||||
| 		Vector<int> nodes = visual_shader->get_node_list(type); | ||||
| 		for (int i = 0; i < nodes.size(); i++) { | ||||
| 			Ref<VisualShaderNodeInput> input = visual_shader->get_node(type, nodes[i]); | ||||
| 		for (int j = 0; j < nodes.size(); j++) { | ||||
| 			Ref<VisualShaderNodeInput> input = visual_shader->get_node(type, nodes[j]); | ||||
| 			if (!input.is_valid()) { | ||||
| 				continue; | ||||
| 			} | ||||
|  |  | |||
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