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Mono: Partially implement some Godot debug api functions
Debug breaks sent with debug_break and debug_break_parse should display correctly in the Godot debugger now.
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commit
8e2e0795bb
2 changed files with 59 additions and 15 deletions
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@ -499,6 +499,47 @@ String CSharpLanguage::_get_indentation() const {
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return "\t";
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}
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String CSharpLanguage::debug_get_error() const {
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return _debug_error;
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}
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int CSharpLanguage::debug_get_stack_level_count() const {
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if (_debug_parse_err_line >= 0)
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return 1;
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// TODO: StackTrace
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return 1;
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}
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int CSharpLanguage::debug_get_stack_level_line(int p_level) const {
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if (_debug_parse_err_line >= 0)
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return _debug_parse_err_line;
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// TODO: StackTrace
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return 1;
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}
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String CSharpLanguage::debug_get_stack_level_function(int p_level) const {
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if (_debug_parse_err_line >= 0)
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return String();
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// TODO: StackTrace
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return String();
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}
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String CSharpLanguage::debug_get_stack_level_source(int p_level) const {
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if (_debug_parse_err_line >= 0)
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return _debug_parse_err_file;
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// TODO: StackTrace
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return String();
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}
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Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() {
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#ifdef DEBUG_ENABLED
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@ -958,12 +999,11 @@ void CSharpLanguage::thread_exit() {
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bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
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// Break because of parse error
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// Not a parser error in our case, but it's still used for other type of errors
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if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
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// TODO
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//_debug_parse_err_line = p_line;
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//_debug_parse_err_file = p_file;
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//_debug_error = p_error;
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_debug_parse_err_line = p_line;
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_debug_parse_err_file = p_file;
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_debug_error = p_error;
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ScriptDebugger::get_singleton()->debug(this, false);
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return true;
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} else {
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@ -974,10 +1014,9 @@ bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const S
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bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
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if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
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// TODO
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//_debug_parse_err_line = -1;
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//_debug_parse_err_file = "";
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//_debug_error = p_error;
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_debug_parse_err_line = -1;
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_debug_parse_err_file = "";
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_debug_error = p_error;
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ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
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return true;
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} else {
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