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https://github.com/godotengine/godot.git
synced 2025-10-23 01:43:36 +00:00
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
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parent
9e08742de8
commit
8e6960a69e
91 changed files with 836 additions and 783 deletions
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@ -30,7 +30,7 @@
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#include "visual_script_editor.h"
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#include "core/input/input.h"
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#include "core/input/input_filter.h"
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#include "core/object.h"
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#include "core/os/keyboard.h"
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#include "core/script_language.h"
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@ -1057,9 +1057,9 @@ void VisualScriptEditor::_member_selected() {
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if (ti->get_parent() == members->get_root()->get_children()) {
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#ifdef OSX_ENABLED
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bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META);
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bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_META);
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#else
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bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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#endif
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if (held_ctrl) {
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ERR_FAIL_COND(!script->has_function(selected));
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@ -1360,7 +1360,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
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}
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} else if (ti->get_parent() == root->get_children()) {
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selected = ti->get_text(0);
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function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10));
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function_name_edit->set_position(InputFilter::get_singleton()->get_mouse_position() - Vector2(60, -10));
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function_name_edit->popup();
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function_name_box->set_text(selected);
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function_name_box->select_all();
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@ -1722,7 +1722,7 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> key = p_event;
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if (key.is_valid() && !key->is_pressed()) {
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mouse_up_position = Input::get_singleton()->get_mouse_position();
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mouse_up_position = InputFilter::get_singleton()->get_mouse_position();
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}
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}
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@ -1732,7 +1732,7 @@ void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) {
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saved_position = graph->get_local_mouse_position();
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Point2 gpos = Input::get_singleton()->get_mouse_position();
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Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
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_generic_search(script->get_instance_base_type(), gpos);
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}
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}
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@ -1986,9 +1986,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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if (String(d["type"]) == "visual_script_variable_drag") {
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#ifdef OSX_ENABLED
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bool use_set = Input::get_singleton()->is_key_pressed(KEY_META);
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bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_META);
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#else
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bool use_set = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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#endif
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Vector2 ofs = graph->get_scroll_ofs() + p_point;
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if (graph->is_using_snap()) {
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@ -2181,9 +2181,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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}
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#ifdef OSX_ENABLED
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bool use_node = Input::get_singleton()->is_key_pressed(KEY_META);
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bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_META);
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#else
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bool use_node = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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#endif
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Array nodes = d["nodes"];
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@ -2245,7 +2245,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
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if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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if (!sn && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop properties because script '%s' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."), get_name()));
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return;
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}
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@ -2265,12 +2265,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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ofs /= EDSCALE;
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#ifdef OSX_ENABLED
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bool use_get = Input::get_singleton()->is_key_pressed(KEY_META);
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bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_META);
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#else
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bool use_get = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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#endif
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if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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if (!node || InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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if (use_get)
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undo_redo->create_action(TTR("Add Getter Property"));
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