Refactored input, goes all via windows now.

Also renamed Input to InputFilter because all it does is filter events.
This commit is contained in:
Juan Linietsky 2020-03-04 13:36:09 -03:00 committed by Juan Linietsky
parent 9e08742de8
commit 8e6960a69e
91 changed files with 836 additions and 783 deletions

View file

@ -32,7 +32,7 @@
#include "core/engine.h"
#include "core/global_constants.h"
#include "core/input/input.h"
#include "core/input/input_filter.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/main/node.h"
@ -3870,16 +3870,16 @@ public:
switch (mode) {
case VisualScriptInputAction::MODE_PRESSED: {
*p_outputs[0] = Input::get_singleton()->is_action_pressed(action);
*p_outputs[0] = InputFilter::get_singleton()->is_action_pressed(action);
} break;
case VisualScriptInputAction::MODE_RELEASED: {
*p_outputs[0] = !Input::get_singleton()->is_action_pressed(action);
*p_outputs[0] = !InputFilter::get_singleton()->is_action_pressed(action);
} break;
case VisualScriptInputAction::MODE_JUST_PRESSED: {
*p_outputs[0] = Input::get_singleton()->is_action_just_pressed(action);
*p_outputs[0] = InputFilter::get_singleton()->is_action_just_pressed(action);
} break;
case VisualScriptInputAction::MODE_JUST_RELEASED: {
*p_outputs[0] = Input::get_singleton()->is_action_just_released(action);
*p_outputs[0] = InputFilter::get_singleton()->is_action_just_released(action);
} break;
}