Update the editor display scale based on the device's scaled density

This commit is contained in:
Fredia Huya-Kouadio 2022-04-04 02:22:51 -07:00
parent 10d9e47949
commit 8eabf77f54
8 changed files with 44 additions and 2 deletions

View file

@ -107,4 +107,18 @@ public class GodotEditor extends FullScreenGodotApp {
Intent newInstance = new Intent(this, targetClass).putExtra(COMMAND_LINE_PARAMS, args);
startActivity(newInstance);
}
@Override
public void setRequestedOrientation(int requestedOrientation) {
if (!overrideOrientationRequest()) {
super.setRequestedOrientation(requestedOrientation);
}
}
/**
* The Godot Android Editor sets its own orientation via its AndroidManifest
*/
protected boolean overrideOrientationRequest() {
return true;
}
}

View file

@ -34,4 +34,7 @@ package org.godotengine.editor;
* Drives the 'run project' window of the Godot Editor.
*/
public class GodotGame extends GodotEditor {
protected boolean overrideOrientationRequest() {
return false;
}
}